>> -----Original Message-----
>
>There has never been a well-performed study which has shown a causal effect
>between violent media and violent acts.

How many randomized control studies do you want that shows a relationship 
between aggressive behavior and violent media? I do not think you could 
ethically do such a study, but there are a lot of naturalistic observational 
type research that shows such a linkage. I can start with Bandura's studies in 
the early 60's and continue from there.

Here are some recent studies that explored the linkage between aggressive 
behavior and playing violent video games. 

http://gip.uniovi.es/docume/pro_vs/liter_emp_vv.pdf
http://intl-psp.sagepub.com/cgi/content/abstract/28/12/1679
http://www.mediawise.org/research/Gentile_Lynch_Linder_Walsh_20041.pdf
http://intl-psp.sagepub.com/cgi/content/abstract/28/12/1679

I liked the following study for its use of some very sophisticated statistics 
to try to tease out the causal relationships:

The effects of violent video game habits on adolescent hostility,
aggressive behaviors, and school performance
Douglas A. Gentilea,*, Paul J. Lynchb, Jennifer Ruh Linderc, David A. Walsha

Abstract
Video games have become one of the favorite activities of American children. A 
growing body of research is linking violent video game play to aggressive 
cognitions, attitudes, and behaviors. The first goal of this study was to 
document the video games habits of adolescents and the level of parental 
monitoring of adolescent video game use. The second goal was to examine 
associations among violent video game exposure, hostility, arguments with 
teachers, school grades, and physical fights. In addition, path analyses were 
conducted to test mediational pathways from video game habits to outcomes. Six 
hundred and seven 8th- and 9th-grade students from four schools participated. 
Adolescents who expose themselves to greater amounts of video game violence 
were more hostile, reported getting into arguments with teachers more 
frequently, were more likely to be involved in physical fights, and performed 
more poorly in school. Mediational pathways were found such that hostility 
mediated the relationship between violent video game exposure and outcomes. 
Results are interpreted within and support the framework of the General 
Aggression Model.
--

When I looked through the results, the path analysis showed that there was a 
direct and indirect relationship between amount of playing violent video games 
and getting into fights and other violence. Moreover the goodness of fit 
results were fairly robust. That suggests that their over all model fits what's 
happening in the population as a whole. While the relationship between playing 
violent video games and aggressive behavior in this study was only moderate, it 
was considerably strengthened when you added hostility into the mix - the 
relationship between violence and the playing videogames got even stronger. 
Problem is that hostility and frequency of playing violent video games is 
recursive, in other words related. So it becomes very difficult to isolate the 
full contribution of each. Most likely its an additive relationship with 
aggressive behavior. If the kids are hostile in the first place they are more 
likely to play violent video games. And the more games they play the more 
likely they're to get into fights and aggress against their teacher.
 
>
>Consumption of violent media does trigger an small, temporary increase
>aggressive behavior although not in immoral behavior.  This is exemplified
>by driving faster, or betting more aggressively in games of chance.  But
>there is no indication that individuals are more likely to intentionally
>harm others because of it.
>
>A recent study also showed that the effect is the same for all violent
>media, regardless of graphicness.  Realistically portrayed violence elicits
>the same reactions and results as non-realistic ("cartoony") violence.
>
>> Therefore one question is, do we want a society that celebrates
>> violence in film, video games, and television?  It would seem to me
>> that if we want a vice it should be s3x, not violence.
>
>Apparently we do.  Murder rates in the US are the lowest they've been in
>decades.
>
>I completely agree that we need to stop fearing boobies as well, but there
>is no evidence that violent media, and video games in particular, had causal
>relationships in any of these crimes.  It's for this very reason that Jack
>Thompson has been unable to win a case.
>
>Violence is an undeniable aspect of the human condition.  It should be
>celebrated and understood, not sanctioned and repressed.
>
>I wholeheartedly agree that video games, in general, lean towards violence
>more than they need to.  I would like to see them, like books and film, run
>a more rounded emotional gauntlet (and in many ways that's already
>happened).  But that's a personal desire, not a claim of social
>responsibility or change.
>
>Jim Davis

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