Xbox also offers multiplayer, haven't tried it yet, guess I'll have to get
some folks together or go online to really do what I want.

^_^

and you're right, when the AI starts blasting away, it does get a little
eerie.

of course, there was the time last night that I peeked around a corner and
took two in the hat and *then* the AI on my team kicked in and killed the
guy that got me...

yeesh, goddamn corners...

lol

will
----

William H. Bowen
Webmaster

ALSTOM's T&D Energy Automation & Information Business

"Your friendly neighborhood Webmaster!"

[EMAIL PROTECTED]
http://www.esca.com/

425.739.3629 Voice
425.466.7016 Cell
425.739.3690 FAX
----- Original Message -----
From: "Cantrell, Adam" <[EMAIL PROTECTED]>
To: "CF-Community" <[EMAIL PROTECTED]>
Sent: Friday, November 22, 2002 11:00 AM
Subject: RE: Splinter Cell


> Get the PC version and play multiplayer. Your teammates would then be
using
> HI, and not AI (whoa that was nerdy). Although depending on your friends,
> that may be a downgrade - sometimes those AI teammates will just start
> blasting where you wouldn't have thought an enemy was hiding - scares you
> sometimes.
>
> You can also use something like gamevoice and a microphone so you can talk
> with your team; the added communication makes strategic attacks much more
> coordinated and well executed.
>
> Finding a public game with disciplined players seems impossible, so some
> friends and I play on Sunday evenings. If anyone wants to hook up and
play,
> give me an email off list. We play ghost recon and the two expansions -
> Desert Siege and Island Thunder - sweet games. Somebody should set up a
> server for CFers :)
>
> Adam.
>
>
>
> > -----Original Message-----
> > From: William H. Bowen [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, November 22, 2002 10:49 AM
> > To: CF-Community
> > Subject: Re: Splinter Cell
> >
> >
> > Playing Ghost Recon right now (rented at Hollywood Video,
> > splinter cell was
> > checked out) its pretty good, the AI is decent. Having some
> > trouble with
> > squad tactics. Not granular enough. I like the idea of point and click
> > orders, and I think the interface for fireteam interaction is
> > fairly good
> > but I don like that I can't do something like this:
> >
> > Your three go here. (Set way point)
> > you Bravo 1 point this way (field of fire north)
> > you bravo 2 point this way (field or fire west)
> > you bravo 3 point this third way (field of fire east)
> >
> > or You, alpha 2 with your sniper rifle go hide in that
> > building over there
> > and stay put until you've killed everybody on the other side
> >
> > or Alpha 1 with your SAW sit tight here and lay down
> > suppression fire on
> > that piece of open ground between those buildings while the
> > other folks in
> > your team maneuver into assault positions...
> >
> > also the movement selections leave a lot to be desired
> > (Advance, Advance at
> > all costs, Hold).
> >
> > can't do this
> > Go to Waypoint 1 using travelling overwatch
> > hold until Alpha is in position
> > Go to waypoint 2 bounding overwatch
> > hold, etc.
> >
> > There are some large expanses of ground in this game and
> > those bad guys are
> > *realy* accurate when they shoot.!!
> >
> > Don't think I'll buy it...close, but not close enough for me
> > (in this case)
> >
> > Could i be expecting too much?
> >
> > will
> > ----
> >
> > William H. Bowen
> > Webmaster
> >
> > ALSTOM's T&D Energy Automation & Information Business
> >
> > "Your friendly neighborhood Webmaster!"
> >
> > [EMAIL PROTECTED]
> > http://www.esca.com/
> >
> > 425.739.3629 Voice
> > 425.466.7016 Cell
> > 425.739.3690 FAX
> > ----- Original Message -----
> > From: "William Wheatley" <[EMAIL PROTECTED]>
> > To: "CF-Community" <[EMAIL PROTECTED]>
> > Sent: Friday, November 22, 2002 5:56 AM
> > Subject: Splinter Cell
> >
> >
> > > NICE! Just got Splinter cell for the xbox and wow its awesome
> > >
> > > i like it better then metal gear solid so far
> > >
> >
> 
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