I don't usually do multi-player - ANYBODY can beat me :-) -Ben
> oh good me you and jon can play it together multiplayer sometime!! > ----- Original Message ----- > From: <[EMAIL PROTECTED]> > To: "CF-Community" <[EMAIL PROTECTED]> > Sent: Wednesday, July 02, 2003 11:43 AM > Subject: Re: Blizzard no more :( > > > > me too... > > > > -Ben > > > > > oh well i'll just buy the games from the people when they start a new > > > company. > > > Of course they sold themselves out to begin with so they don't really > have > > > room to talk. Nobody forced them to stop being who they were or to sell > > > themselves or to even stay after they were bought out. They can go by > > > themselves and tough it out people who like good games will buy games > that > > > aren't big budget games though i know its nice. Like combat mission > series i > > > really like there games because they are true to life and realistic even > if > > > they aren't the best graphically or what not. > > > > > > but i will follow the guys who made blizzard what it was because i like > the > > > work they do. > > > > > > > > > ----- Original Message ----- > > > From: "Angel Stewart" <[EMAIL PROTECTED]> > > > To: "CF-Community" <[EMAIL PROTECTED]> > > > Sent: Wednesday, July 02, 2003 10:21 AM > > > Subject: Blizzard no more :( > > > > > > > > > > Well...the Blizzard name just lost its oomph and meaning. > > > > > > > > The 4 co-founders resigned from Vivendi, because they were not going > to > > > > > > have the sort of creative control and say in the direction of their > > > > company that they wanted. > > > > > > > > Plus Vivendi games unit was being sold, and that included Blizzard. > > > > > > > > Here's a snip from an interview: > > > > "Roper was humble when I asked him about analyst speculation that > > > > Monday's departures will result in a lower sale price for Vivendi > > > > Universal Games, saying that wasn't the intent of the Monday's action. > > > > Still, he said, if that does prove true, he hopes it will underline > the > > > > importance of the development community. > > > > > > > > "Hopefully, what that will point out to the industry is the fact that > > > > the success of games isn't just the name on the box, the franchise or > > > > that sort of thing - it's the people who make the games," he said. > "Just > > > > like you want Arnold Schwarzenegger to do your film, just like you > want > > > > Steven King or J.K. Rowling to be writing your book, you want the best > > > > possible people making a game for you. ... People are important." " > > > > > > > > > > I just can't understand what Bonehead would have wanted to lose these > > > > people, and why they could not be allowed to retain their autonomy. > > > > Who could make better decisions about the games they would make? They > > > > are extremely successful. > > > > *shakes head* > > > > > > > > It seems, that only the morons make it to the top in Corporations. > > > > Probably because making it to the top doesn't have very much to do > with > > > > merit or ability. > > > > > > > > -Gel > > > > > > > > > > > > > > > > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Archives: http://www.houseoffusion.com/cf_lists/index.cfm?forumid=5 Subscription: http://www.houseoffusion.com/cf_lists/index.cfm?method=subscribe&forumid=5 Signup for the Fusion Authority news alert and keep up with the latest news in ColdFusion and related topics. http://www.fusionauthority.com/signup.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
