I don't usually do multi-player - ANYBODY can beat me :-)

-Ben

> oh good me you and jon can play it together multiplayer sometime!!
> ----- Original Message ----- 
> From: <[EMAIL PROTECTED]>
> To: "CF-Community" <[EMAIL PROTECTED]>
> Sent: Wednesday, July 02, 2003 11:43 AM
> Subject: Re: Blizzard no more :(
> 
> 
> > me too...
> >
> > -Ben
> >
> > > oh well i'll just buy the games from the people when they start a new
> > > company.
> > > Of course they sold themselves out to begin with so they don't really
> have
> > > room to talk. Nobody forced them to stop being who they were or to sell
> > > themselves or to even stay after they were bought out. They can go by
> > > themselves and tough it out people who like good games will buy games
> that
> > > aren't big budget games though i know its nice. Like combat mission
> series i
> > > really like there games because they are true to life and realistic even
> if
> > > they aren't the best graphically or what not.
> > >
> > > but i will follow the guys who made blizzard what it was because i like
> the
> > > work they do.
> > >

> > >
> > > ----- Original Message ----- 
> > > From: "Angel Stewart" <[EMAIL PROTECTED]>
> > > To: "CF-Community" <[EMAIL PROTECTED]>
> > > Sent: Wednesday, July 02, 2003 10:21 AM
> > > Subject: Blizzard no more :(
> > >
> > >
> > > > Well...the Blizzard name just lost its oomph and meaning.
> > > >
> > > > The 4 co-founders resigned from Vivendi, because they were not going
> to
> >
> > > > have the sort of creative control and say in the direction of their
> > > > company that they wanted.
> > > >
> > > > Plus Vivendi games unit was being sold, and that included Blizzard.
> > > >
> > > > Here's a snip from an interview:
> > > > "Roper was humble when I asked him about analyst speculation that
> > > > Monday's departures will result in a lower sale price for Vivendi
> > > > Universal Games, saying that wasn't the intent of the Monday's action.
> > > > Still, he said, if that does prove true, he hopes it will underline
> the
> > > > importance of the development community.
> > > >

> > > > "Hopefully, what that will point out to the industry is the fact that
> > > > the success of games isn't just the name on the box, the franchise or
> > > > that sort of thing - it's the people who make the games," he said.
> "Just
> > > > like you want Arnold Schwarzenegger to do your film, just like you
> want
> > > > Steven King or J.K. Rowling to be writing your book, you want the best
> > > > possible people making a game for you. ... People are important." "
> > > >
> >
> > > > I just can't understand what Bonehead would have wanted to lose these
> > > > people, and why they could not be allowed to retain their autonomy.
> > > > Who could make better decisions about the games they would make? They
> > > > are extremely successful.
> > > > *shakes head*
> > > >
> > > > It seems, that only the morons make it to the top in Corporations.
> > > > Probably because making it to the top doesn't have very much to do
> with
> > > > merit or ability.
> > > >
> > > > -Gel
> > > >
> > > >
> > > >
> > >
> > 

> 
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