> -----Original Message----- > From: Dana Tierney [mailto:[EMAIL PROTECTED] > Sent: Sunday, July 20, 2003 2:05 PM > To: CF-Community > Subject: Re: Quick design question > > > I'm interested in PocketPC/Phone combinations (I carry both anyway and > since > > I rarely use my phone I'm willing to put up with a little discomfort > using > > it). So far they're disappointing in combination - a crippled version > of > > PPC with a clumsy phone. I hope that they realize that some of us want > > BOTH. > > > I am not sure if my phone has all the capabilites of a pocket pc (never > used a pocket pc) but one disadvantage I have noted of the organizer/phone > combination is that you have to check your schedule *before* you call to > make that appointment. Similarly, you can't get at memeos to yourself > while > you are on the phone.
Sort of - most of the newer devices will allow for multi-tasking but a headset for the phone is pretty much a requirement (otherwise you need the device against your head and can't see the screen). The old devices worked exactly how you say: using the phone meant no PDA and vice-versa. Not very functional. In my case it honestly doesn't matter since the phone is pretty much exclusively for those rare family emergencies. Since I have two toddlers that's very important... but also means I have to carry around another thing. The combo unit would work great for me - but perhaps not for others. As an aside there were designs that may or may not have been released for some interesting devices: I remember a largish (640x480) screen device with a wireless (Bluetooth) phone headset You could talk on the phone and use the other features of the device or throw the base unit in your bag and talk away hands-free. I think that's where things will go. Of course some companies are already toying with very low resolution wireless video conferencing for use on existing cell phone networks... I remember a tech demo not too long ago of a new CODEC for video conferencing that scaled down to very low resolutions but was optimized to capture the facial "hot spots" (mouth and eyes). Instead of giving you a clear picture of the person it gave a blocky black and white image that was surprisingly emotive and only required something like 4kb to carry on a conversation. It's like the original "Prince of Persia" (the first game to use motion capture): the character sprite was only a few dozens pixels but it moved completely convincingly. A similar case was the fantastic roto-scoped game "Out of this World" which had very low resolution polygonal graphics but which also had utterly convincing movement. The brain will fill in so much for us when faced with convincing aspects of familiar things. ... sorry, that was a tangent. ;^) Jim Davis ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Archives: http://www.houseoffusion.com/cf_lists/index.cfm?forumid=5 Subscription: http://www.houseoffusion.com/cf_lists/index.cfm?method=subscribe&forumid=5 Signup for the Fusion Authority news alert and keep up with the latest news in ColdFusion and related topics. http://www.fusionauthority.com/signup.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=89.70.5
