just animated chess, but so very cool on a 486. ;^)
There's also, of course "DOOM" and the early clones. Wing Commander
(especially 3) and "Descent" were great space combat games.
Some of the early "Dungeons and Dragons" games also had networked play, I
think.
Apart from networked games there were some fan-freakin'-tastic adventure
games. "Out of this World" was incredible: fully rotoscoped animation and
an engaging story all on 486! I can still see scenes (especially that
fanged beast from the shadows) from it as clearly as day. it was truly
revolutionary.
"Alone in the Dark" was also very slick for the time (based on the Cthulu
mythos). "Seventh Guest" was one of the first CD ROM games out and although
basically just a puzzle games just oozed atmosphere (it's a horror game
tho).
Most of these I mentioned are actually older that you want - they'll all run
fine on a 486. Later games were great too. Point and click adventure games
(now out of fashion) hit their heyday. Games like "Gabriel Knight", "Grim
Fandango" "Monkey Island", etc were all really great.
Lastly you might also consider checking the emulation scene - a PII will
quite happily emulate pretty much any 16 bit system (like SNES, Genesis,
TurboGraphix 16, etc) and probably do a fine job on most 32 bit games.
Jim Davis
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From: Harkins,Patrick [mailto:[EMAIL PROTECTED]
Sent: Friday, December 19, 2003 9:38 AM
To: CF-Community
Subject: Question to Gamers (Was RE: ROFL! Duke Nukem...)
Low-tech/High Enjoyment games:
I have some less than cetting-edge computers at my place - a couple of PIIs
and the like.
Can anyone suggest some older networkable games that kid could have lost of
fun with
without high-end graphics? Are they all too slow by today's standards?
Doesn't have to be search and destroy type games - could be anything.
tanks,
Patrick
-----Original Message-----
From: Angel Stewart [mailto:[EMAIL PROTECTED]
Sent: December 18, 2003 9:29 AM
To: CF-Community
Subject: ROFL! Duke Nukem Forever not till 2005
Hahahah!
Why can't they just say that they have run out of money to develop the
game, and whenever they do release it, it will not match up to the other
titles on the market. It will probably look like it should have been
released 3 years ago.
A title cannot be 'in development' for this long and still have any sort
of cohesive vision behind it. Are they ripping out the game engine every
year? Is it going to be 5 Gigs of AI and world? No....its a damned First
Person Shooter. I would think that perhaps for a complex simulation from
the ground up 7 years might be acceptable (and then only with delays and
other unforseen issues). Duke Nukem ain't going to come out, and if it
does I think sadly it may be another DaiKatana.
Reading that 3D Realms is funding the development themselves, by now
they must be pretty low on funds. Now *that* could be the reason it's
taking so long assuming people are still working on it.
Probably because they have one or two people working on it ;-)
HYPERLINK
"http://www.gamespot.com/pc/action/dukenukemforever/news_6085889.html"ht
tp://www.gamespot.com/pc/action/dukenukemforever/news_6085889.html
-Gel
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