Actually NO, the article is right in what it is saying. That is the way the
world is going, like for instance PAY per View is going.


Consider the future for a moment, you'll no longer hire movies from the
video store. The future will have an appliance like a jukebox, that you can
use to store your music and play when you feel fit. The same with movies,
you pay for the right to view this over a broadband or faster connection,
eliminating the need to go to the video store anymore.


The way iTunes has taken off, and online games is going the article says
that this is the way game developers are thinking. And in time this WILL
happen like it or not.


I mean you can now browse the internet, and do your shopping on a fridge.
You can only imagine what the future will be, you can not say for sure that
just because you will not be doing it means that this is not what the rest
of the public will be doing....


iTunes has survived because of demand, Xbox live will grow because of demand
as will sony's version. The PC will be next in line, and the demand will be
stronger than you can imagine.


That was the point of the article and that is the way the future is headed,
maybe not 10 years maybe 20 who can say for sure!


I talk to people in America all the time, and yes it is cheaper than it was
2 years ago and is getting cheaper as more people go that way. And will get
cheaper as the competition grows as well.


You don't see the point do you, when and if it happens it will be the same
as the music and yes there will need to be a lot of conditions met etc, what
if I have to reinstall a pc what if I want to play it a work as well as home
these are questions that will be asked and dealt with when the time comes.
But lets say the online version of Unreal 2004, which btw is my best came to
date is the unreal engine.


I buy the engine with 1 level, the size is say 200meg. When I finish this
level I can then d/l the next level, when and if I want too. Or is that too
much for your pee brain to consider. Over time you then have this on your
machine, so you can then play them to your hearts content, or delete them if
you no longer want them.


Take a step back for a moment, and ask yourself this.... Is this what I am
going to do or is this going to be the way the rest of the world is going to
be, the answer is simply the direction will be based on the demand. Xbox
live is the trial, other online games is the trial and from all accounts
this is what the public are going to keep asking for. Just because it is not
your cup of tea, doesn't mean that the next 20 people think the same way
that you do on this. And that my friend is the big difference on this whole
article!!!!

Regards
Andrew Scott
Technical Consultant

NuSphere Pty Ltd
Level 2/33 Bank Street
South Melbourne, Victoria, 3205

Phone: 03 9686 0485  -  Fax: 03 9699 7976   

  _____  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Tuesday, 20 January 2004 11:17 AM
To: CF-Community
Subject: Re: RE: Bleak future for videogamers?

> Rampant pirating believe it or not is what has made the XBox so
> popular, has
> also made the PC even more mainstream. Even the Amiga survived
> because of
> pirating, but due to commodore going bust, they had to find other
> solutionsto stay in the game and yes they are still around
> developing for these
> enthusiastic people.

Yes, I fully realize that pirating is a big part of the success of the PC.
Everybody knows that.  The game companies know that.  That's why that
article is so far off.  That author doesn't realize the situation, and thus
he's basing his whole article off of a flawed assumption - that the costs of
piracy is higher than the benefits of piracy.

> Internet Bandwidth I agree is expensive, but have you noticed that
> the more
> and more people that get connected the cheaper it is actually
> becoming. I
> recall dialling in with my coupler modem just receive newsgroups
> from C=, as
> well as entering BBS systems on a 300baud modem. Sure back then it
> was free,
> and as time as gone on we now pay high prices for this as
> technology gets
> better. Just go and have a look how cheap the internet is getting,
> do a
> search on Google and see for yourself what crap you have spun.

Whatever.  Believe it or not, not every country is as wired as Canada or
Australia is.  For instance, the US, which is primordial.

And believe me, I know exactly how much internet bandwidth costs.  It's not
cheap, not even close, and it's not going to be for a while.

> The companies are not asking you to download a 14gig game in one
> hit, what
> they are planing is that when you need the next level or another
> challengethen you can upgrade this level, get the next level when
> you need it. The
> structure of the pricing will need to be attractive that is for
> sure, but it
> will be cheaper to play this way.

How's that?  If I want to finish a game, I'm either going to pay the same as
if I bought it off the shelf.  If I'm playing a crap game and am only going
to pay $10, the publisher loses out big time in lost revenue from suckering
all the saps that shelled out $50 for a game.

And why the hell should I need to go online to play a single-player game?
Where's the value in that for me?

What if my computer crashes?  Then what?  What if I download the wrong
version?  What if I want to play the game on more than one computer?  What
if I don't have broadband?  Then what?

And as games get bigger, 14GB isn't going to be unreasonable.  For gawd's
sake, UT2004 is going to ship on 6 CDs!

The same that it is cheaper in
> some cases
> to make your own music CD's from buying the tracks off the net and
> puttingthem onto a cd, were is your logic!!

MP3s are small files that are even tolerable to download on a 56K.

Stop assuming that everybody has broadband.
  _____
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