> popular, has
> also made the PC even more mainstream. Even the Amiga survived
> because of
> pirating, but due to commodore going bust, they had to find other
> solutionsto stay in the game and yes they are still around
> developing for these
> enthusiastic people.
Yes, I fully realize that pirating is a big part of the success of the PC. Everybody knows that. The game companies know that. That's why that article is so far off. That author doesn't realize the situation, and thus he's basing his whole article off of a flawed assumption - that the costs of piracy is higher than the benefits of piracy.
> Internet Bandwidth I agree is expensive, but have you noticed that
> the more
> and more people that get connected the cheaper it is actually
> becoming. I
> recall dialling in with my coupler modem just receive newsgroups
> from C=, as
> well as entering BBS systems on a 300baud modem. Sure back then it
> was free,
> and as time as gone on we now pay high prices for this as
> technology gets
> better. Just go and have a look how cheap the internet is getting,
> do a
> search on Google and see for yourself what crap you have spun.
Whatever. Believe it or not, not every country is as wired as Canada or Australia is. For instance, the US, which is primordial.
And believe me, I know exactly how much internet bandwidth costs. It's not cheap, not even close, and it's not going to be for a while.
> The companies are not asking you to download a 14gig game in one
> hit, what
> they are planing is that when you need the next level or another
> challengethen you can upgrade this level, get the next level when
> you need it. The
> structure of the pricing will need to be attractive that is for
> sure, but it
> will be cheaper to play this way.
How's that? If I want to finish a game, I'm either going to pay the same as if I bought it off the shelf. If I'm playing a crap game and am only going to pay $10, the publisher loses out big time in lost revenue from suckering all the saps that shelled out $50 for a game.
And why the hell should I need to go online to play a single-player game? Where's the value in that for me?
What if my computer crashes? Then what? What if I download the wrong version? What if I want to play the game on more than one computer? What if I don't have broadband? Then what?
And as games get bigger, 14GB isn't going to be unreasonable. For gawd's sake, UT2004 is going to ship on 6 CDs!
The same that it is cheaper in
> some cases
> to make your own music CD's from buying the tracks off the net and
> puttingthem onto a cd, were is your logic!!
MP3s are small files that are even tolerable to download on a 56K.
Stop assuming that everybody has broadband.
[Todays Threads] [This Message] [Subscription] [Fast Unsubscribe] [User Settings]
