My worst experience was preparing to launch the GST website for the ACCC
(everyone in Aus had already gone to bed).

We realised we didn't have the bandwidth to host the site. Was a loooong day
that one! Ended up hosting in London.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of grant
Sent: Thursday, 9 December 2004 3:16 PM
To: CFAussie Mailing List
Subject: [cfaussie] Re: OT: Game development

 "They pulled stunts like making everyone work long hours in crunch times,
even if they didn't personally have lots of work to do, to 'raise morale'",
said one former employee.

i've experienced this in code shops - the redundant concept of 'many hands'.
It's such a drain and actually lowers morale - as you (with the light
workload) end up browsing and giggling at the latest fark.com entries, while
the snowed-under worker is deciding to whether to use IIF and can't work out
why <cfif something == 10> keeps throwing.

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