Title: Message
Two of the biggest benefits of OO design are maintainability (code that is easy to update) and reusbaility (components that are easy to reuse). Many OO design choices help both, but in most companies, one is more important than the other. If you're a job shop churning out 5 new projects a month, reusability is more important than if you are a product company that will only ever build and maintain one web application.
 
For instance, loose coupling and a small number of dependencies are important for maintainability but even more so for reusability (who wants to have to drag 20 objects across just to reuse an AddressService or AuthenticationService?!). So, what happens when maintainability and reusability collide?
 
For instance, I'm considering pulling all of my SQL into a base class or seperately called object. However I implement this it will decrease reusability as I'm adding a relatively tightly coupled object dependency to all of my services. On the flip side, if I want to wrap transactions around queries, add metadata to all queries (lastupdateddate, etc.) or make any other universal change, I only have to change one set of queries which is then wrapped by all of the entity specific methods which simply pass the necessary parameters to the underlying method.
 
And so to the questions:
- Is anyone else thinking about distinguishing between patterns that primarily improve maintainability vs. reusability (I know that most of the time they improve both)
- Any good for/against arguments to having just a SINGLE DAO rather than one per entity, with the service methods just parameterizing and calling the single DAO (assuming sufficient flexibility can be programmed into the system in a performant manner).
 
Any thoughts much appreciated!
 
Best Wishes,
Peter
 
 
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