I just started a project, where I've been doing a model very much like
what Hal has recommended - interface driven.

Quote for the HTML UI to be built, which includes:

1) Mockups (Balsamiq Powered)
2) Branding / Graphic Design
3) Actual HTML pages that can be clicked.

>From there I'll be going forward with writing up a quote based on the
application we've iteratively worked out together.

I have to say - it's been very liberating.  We're still at the stage
where we're fiddling with mockups, but at this point, I don't * mind *
17 rounds of tweaks, it only takes me 5 seconds with Balsamiq, and I'd
rather those changes happened at this stage, than when we're building
the thing.

Mark

On Fri, Jan 9, 2009 at 1:01 PM, Barry Beattie <[email protected]> wrote:
>
>> In a nutshell, goal directed design is particularly focused on the
>> interface, particularly on the user of the interface. It focuses on the
>> goals of the players involved in a system, and the interface/system is
>> designed to fulfill those goals, prioritizing the most important.
>
> It's interesting to note that over the last couple of years, Hal Helms
> has been increasingly preaching this mantra.
>
> so much so, that this process can come before coming up with the
> entities. Besides, as Java guys are starting to learn, the thing
> people notice is the UI and workflows, not the architecture.
>
> don't ppl do storyboards anymore?
>
> >
>



-- 
E: [email protected]
W: www.compoundtheory.com

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"CFCDev" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/cfcdev?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to