I think it was his point, too, but lumping a moribund notation
in with otherwise largely civilized (except for the APL2 pollution)
operators wasn't quite fair, in my book. That was the intended thrust 
of my Grump-O-Gram.

"Maybe when they have something portable and fully implemented..."

I am sure that the SAC team would certainly benefit and welcome 
having others chip in some of their time and effort to make both 
of the above happen. 

0's and 1's: I do find it mysterious that so few languages
are able to deal with these arrays of most fundamental particles that
comprise computers. 

Bob

On Fri, 2007-12-21 at 12:27 -0500, Raul Miller wrote:
> On Dec 21, 2007 9:53 AM, Robert Bernecky <[EMAIL PROTECTED]> wrote:
> > I think your comments on the "axis-bracket notation" is a bit
> > of a cheap shot. That notation is NOT an operator, ...
> 
> I think that was his point.
> 
> > However, we might also learn from
> > the experience of Sven-Bodo Scholz and the SAC
> > designers, who took the array concepts of APL and
> > implemented them in a functional subset of C.
> 
> Maybe, when they have something portable, and fully
> implemented, we can judge the value of this statement.
> 
> For now, I note that in some contexts the language designers
> seem to want us to represent the constants 1 and 0 with
> six/seven character keywords (with additional overhead
> when we want to perform arithemetic operations using
> those values).  I am certain that this treatment of bool
> values makes some kinds of theories simpler, but I am
> dubious of the overall character of this project.  [I am
> sure people investing significant effort can overcome this
> sort of hurdle, but I prefer to adopt a "wait and see" approach
> over a "jump right in" approach.]
> 

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