Why not have some non-J people look at the animation? They are the ones who
need to be understand it.

On Wed, Mar 10, 2010 at 5:48 PM, Ian Clark <[email protected]>wrote:

> I wasn't proposing a "simple" vote. From the discussion we have a
> number of issues raised which could form the basis of a questionnaire.
> (Of course there is "synergy").
>
> I agree with Skip over this: a good anime for Plus could be the basis
> for several other primitives.
>
> The tricky part (and it shouldn't be tricky) is: we lack a voting
> booth, like so many chat groups have.
> Never had the need for it before, of course.
>
> Ian
>
>
> On Thu, Mar 11, 2010 at 12:36 AM, bob therriault <[email protected]>
> wrote:
> > Hi Ian,
> >
> > I don't see why not, although the current feedback gives me more
> direction than a simple vote. Also there is the issue with experienced J'ers
> making decisions for newcomers. At some point we will need to run the
> options past our 'real' audience.
> >
> > Cheers, bob
> >
> > On -Mar10-2010, at -Mar10-20104:22 PM, Ian Clark wrote:
> >
> >> Is there any way the Chat list could take a vote?
> >>
> >> Ian
> >>
> >>
> >> On Wed, Mar 10, 2010 at 5:47 PM, bob therriault <[email protected]>
> wrote:
> >>> Thanks Brian,
> >>>
> >>> The landscape mode combined with the available video resolution does
> constrain the approach of these animations.
> >>>
> >>> One concern I have about using the item to item approach with vectors
> is the confusion it could cause between i. 3 and i.3 1 . The vertical
> orientation avoids the overlap of items that would not interact, but it does
> make it look as if we are changing the shape of the vector. I'll bang
> together a sample and see how it looks.
> >>>
> >>> Cheers, bob
> >>>
> >>> On -Mar10-2010, at -Mar10-20109:15 AM, Brian Schott wrote:
> >>>
> >>>> Actually, upon reflection, Skip's layouts are more practical given
> >>>> that the animation frames are in landscape, not portrait, orientation.
> >>>> Still, I like the idea of maintaining the concept of J items, but
> >>>> sideways as Skip has suggested, in this context.
> >>>> ----------------------------------------------------------------------
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> >>>
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