I think a game would be an excellent group project to test out the all
round capabilities of Chicken. I would be interested to help in any
network protocol design and development.

John.

On 11/02/06, Peter Keller <[EMAIL PROTECTED]> wrote:
> On Fri, Feb 10, 2006 at 06:45:44PM -0700, Shawn Rutledge wrote:
> > So I think a 3D binding which is based on OpenGL is probably going to
> > have a very long life.
>
> Having once did a FULL binding to opengl 1.1 for Bigloo, I know how much
> work something like this is. So, I will ask serious question:
>
> > How stable is Chicken's FFI? <
>
> Because what happened was that I did the bigloo opengl port (my god was
> it *sexy*) and then Mr. Serrano changed the FFI a version later causing
> my work to crumble and I didn't want to repeat it so it died.
>
> If the FFI is stable enough (felix?) and I occasionally get some help
> from the list, I will seriously consider doing a _full_ opengl 2.0 port
> for chicken.
>
> And, if you wanted the most bang for your buck, then the SDL_* API should
> be completed, a wrapper for libpng should be made, and a wrapper for a
> popular .wav file library. Then, all of the pieces are ready for someone
> to do game programming in Chicken.
>
> I am fully willing to make my work BSD licensed.
>
> -pete
>
>
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