I think a game would be an excellent group project to test out the all round capabilities of Chicken. I would be interested to help in any network protocol design and development.
John. On 11/02/06, Peter Keller <[EMAIL PROTECTED]> wrote: > On Fri, Feb 10, 2006 at 06:45:44PM -0700, Shawn Rutledge wrote: > > So I think a 3D binding which is based on OpenGL is probably going to > > have a very long life. > > Having once did a FULL binding to opengl 1.1 for Bigloo, I know how much > work something like this is. So, I will ask serious question: > > > How stable is Chicken's FFI? < > > Because what happened was that I did the bigloo opengl port (my god was > it *sexy*) and then Mr. Serrano changed the FFI a version later causing > my work to crumble and I didn't want to repeat it so it died. > > If the FFI is stable enough (felix?) and I occasionally get some help > from the list, I will seriously consider doing a _full_ opengl 2.0 port > for chicken. > > And, if you wanted the most bang for your buck, then the SDL_* API should > be completed, a wrapper for libpng should be made, and a wrapper for a > popular .wav file library. Then, all of the pieces are ready for someone > to do game programming in Chicken. > > I am fully willing to make my work BSD licensed. > > -pete > > > _______________________________________________ > Chicken-users mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/chicken-users > _______________________________________________ Chicken-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/chicken-users
