I think actually getting it running should be trivial, interfacing with cocoa might be a bit harder, but not impossible. I figure the largest problems is that the Apple developer agreement has strict requirements against GC, and in a GC language I figure it's likely to run up against the memory limit, and get the IPhone kernel to kill the app before you have a chance to GC.
Indy 2009/4/9 lowly coder <[email protected]>: > Hi! > > Has anyone managed to write an iphone app using chicken? The closest I can > find is: http://chicken.wiki.br/cocoa opengl ... and as a wimp, I thought > I'd first see if some courageous coder has already mapped out the territory. > > Thanks! > > _______________________________________________ > Chicken-users mailing list > [email protected] > http://lists.nongnu.org/mailman/listinfo/chicken-users > > _______________________________________________ Chicken-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/chicken-users
