I think actually getting it running should be trivial, interfacing
with cocoa might be a bit harder, but not impossible. I figure the
largest problems is that the Apple developer agreement has strict
requirements against GC, and in a GC language I figure it's likely to
run up against the memory limit, and get the IPhone kernel to kill the
app before you have a chance to GC.

Indy

2009/4/9 lowly coder <[email protected]>:
> Hi!
>
>   Has anyone managed to write an iphone app using chicken? The closest I can
> find is: http://chicken.wiki.br/cocoa opengl ... and as a wimp, I thought
> I'd first see if some courageous coder has already mapped out the territory.
>
> Thanks!
>
> _______________________________________________
> Chicken-users mailing list
> [email protected]
> http://lists.nongnu.org/mailman/listinfo/chicken-users
>
>


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