Hi, I apologize in advance if this is a stupid question. I am writing a roguelike game, and would like to use an embedded language for doing quests and NPC dialogue. I've seen lots of information on using Lua for these sorts of things, but I would like to use Scheme because, well, I like coding in Scheme. Is it possible to, from the C++ code, call Scheme scripts, which would be able to call C/C++ functions to modify some game state in singleton instances? Is this the way I should be thinking about the problem, or should I be thinking about passing the state to/from the Scheme procedures? Or is there a different approach I should use?
Thanks, Julian _______________________________________________ Chicken-users mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/chicken-users
