* Julian Day <[email protected]> [130120 16:40]: > On 20/01/2013 3:38 AM, Christian Kellermann wrote: > >This is an excellent question! Yes, you can use chicken as an > >embedded scripting language for your game. The manual has a section > >dedicated to that topic (embedding not games unfortunately): > >http://api.call-cc.org/doc/foreign/embedding
> Thanks - I've looked at that, and was glad to see that embedding was > well-supported. It also looks like Visual Studio isn't a problem? > I've looked at some other Schemes for embedding, and I've seen > Windows (cygwin) at least once, which isn't an option. I'm using > Visual Studio in Windows and g++ in FreeBSD for my development, so I > want to ensure that both are supported without too much trouble. AFAIK we currently support mingw / cygwin on windows only. It still may be possible to compile chicken with it (I think this used to work a long time ago), but we lack the resources to support it. So you will enter uncharted territory here. > Will do. I've still got some tasks on my to-do list before I look > at getting Scheme support added, but it's coming up soon. My plan > is to document my experiences as I go. Hopefully this will provide > some help for anyone else thinking of using Scheme as an embedded > game language. I am looking forward to reading about your experiences! Kind regards, Christian -- In the world, there is nothing more submissive and weak than water. Yet for attacking that which is hard and strong, nothing can surpass it. --- Lao Tzu _______________________________________________ Chicken-users mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/chicken-users
