Erm, what's wrong with the tk bindings, which should work everywhere already?
-elf On 23 March 2023 02:36:43 GMT+02:00, Matt Welland <mattrwell...@gmail.com> wrote: >That would be great Thomas. For my part, I'll start working on my project >using what I can, learning Godot along the way. When you get to working on >this please let me know how I can help. > >Regarding the approach, I like the tooling to generate a loadable module >idea. I figure leverage as much of Godot as a tool as possible. > >Thanks. > >On Wed, Mar 22, 2023 at 12:27 PM Thomas Chust <thomas.ch...@gmail.com> >wrote: > >> Hello, >> >> a combination of CHICKEN and Godot sounds very interesting! I've been >> meaning to experiment more with that engine for a while, and with Godot 4.0 >> just out the door the time is probably perfect to try out the new extension >> APIs. >> >> I'm not completely sure how the CHICKEN/Godot hybrid should look like and >> suspect that embedding Godot in a CHICKEN egg would at least be cumbersome. >> Maybe some kind of tooling to streamline the task of rolling CHICKEN code >> into a single loadable module for Godot to use would be most promising 🤔 >> >> I think I've just found a project for the upcoming CHICKEN summer workshop >> 😁 >> >> Ciao, >> Thomas C. >> >> >> Am Mi., 22. März 2023 um 15:28 Uhr schrieb Matt Welland < >> mattrwell...@gmail.com>: >> >>> I've been using IUP with Chicken for years. I really enjoy using it >>> (thanks Thomas!). But, here we are, over 10 years later and IUP is still >>> not available as an official Debian package and it is a burden to deploy. >>> It is also still not supported on Mac. >>> >>> So, I'm scouting around (again) for alternatives and I'm starting to lean >>> towards using Godot for my next project. Godot + Chicken scheme that is. >>> I'm hoping that I can deploy to mac, Linux and Windows and maybe even >>> android without too much pain. >>> >>> Here is an article that makes the case for using Godot for graphical user >>> interfaces: >>> >>> >>> https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b >>> >>> I can achieve what I need with any one of three approaches: >>> >>> 1. Godot <==> chicken executable, where the connection could be tcp, http >>> or similar. >>> >>> 2. Godot <==> chicken .so file >>> >>> 3. Chicken <==> godot egg >>> >>> I don't have time or expertise to do an egg without help. Before I start >>> working using option 1 or 2 I wanted to ask the chicken community if there >>> was interest in collaborating on creating a godot egg. >>> >>> Thanks! >>> >>> NOTE: If hypergiant had a widget library with a decent text widget (line >>> wrapping, copy/paste to the OS etc.) I'd have considered it. Raylib was >>> also interesting and it's text support might have been adequate but the egg >>> was never published and seems abandoned. >>> >>> >>> -- >>> Complexity is your enemy. Any fool can make something complicated. >>> It is hard to keep things simple. - Richard Branson. >>> >> >