Perhaps something more like wx would be better? Excellent cross-platform support, including all necessary support structures, and iirc it can give you lower-level graphics access too? Plus, of course, there are already bindings for a large num of languages, and a guide to writing new bindings, so...
-elf On 23 March 2023 13:43:10 GMT+02:00, Matt Welland <mattrwell...@gmail.com> wrote: >Tk is great, no doubt about it. I still miss Eric Gallesio's STk. The >reasons I decided against tk include: > > 1. Clunky 1980's look and feel. (i) > 2. No IOS or Android support. (ii) > 3. I seemed to fight the widget layout model a lot when I used it. (iii) > 4. Two of the projects I'm starting are more game than normal app, > including plans to have a VR view. > >(i) has been addressed with the latest tk, including themes apparently. >(ii) it does appear possible to use tk on android but there is no touch >support as best I can tell. >(iii) Godot seems somewhat similar to IUP with hboxes, vboxes etc. >hopefully easier for me to learn. > >#2 is a big concern but #4 is the deciding factor. I really need something >that works and where I can reuse what I learn in many projects. I'd >strongly prefer to use 100% Chicken but I also need to get things done and >if I have to learn and use gd script for some of my projects I'll deal with >it. I am also starting to see the value of a well done gui designer. > >What I want is a button in Godot that switches out gd script for Chicken >Scheme. That would be an awesome tool! I'll settle for doing the >communications, logic and other heavy lifting in a Chicken program and bolt >on Godot for the user interface (via tcp for now). > >Just my $0.02 > >On Wed, Mar 22, 2023 at 11:37 PM elf <e...@ephemeral.net> wrote: > >> Erm, what's wrong with the tk bindings, which should work everywhere >> already? >> >> -elf >> >> On 23 March 2023 02:36:43 GMT+02:00, Matt Welland <mattrwell...@gmail.com> >> wrote: >> >That would be great Thomas. For my part, I'll start working on my project >> >using what I can, learning Godot along the way. When you get to working on >> >this please let me know how I can help. >> > >> >Regarding the approach, I like the tooling to generate a loadable module >> >idea. I figure leverage as much of Godot as a tool as possible. >> > >> >Thanks. >> > >> >On Wed, Mar 22, 2023 at 12:27 PM Thomas Chust <thomas.ch...@gmail.com> >> >wrote: >> > >> >> Hello, >> >> >> >> a combination of CHICKEN and Godot sounds very interesting! I've been >> >> meaning to experiment more with that engine for a while, and with Godot >> 4.0 >> >> just out the door the time is probably perfect to try out the new >> extension >> >> APIs. >> >> >> >> I'm not completely sure how the CHICKEN/Godot hybrid should look like >> and >> >> suspect that embedding Godot in a CHICKEN egg would at least be >> cumbersome. >> >> Maybe some kind of tooling to streamline the task of rolling CHICKEN >> code >> >> into a single loadable module for Godot to use would be most promising >> 🤔 >> >> >> >> I think I've just found a project for the upcoming CHICKEN summer >> workshop >> >> 😁 >> >> >> >> Ciao, >> >> Thomas C. >> >> >> >> >> >> Am Mi., 22. März 2023 um 15:28 Uhr schrieb Matt Welland < >> >> mattrwell...@gmail.com>: >> >> >> >>> I've been using IUP with Chicken for years. I really enjoy using it >> >>> (thanks Thomas!). But, here we are, over 10 years later and IUP is >> still >> >>> not available as an official Debian package and it is a burden to >> deploy. >> >>> It is also still not supported on Mac. >> >>> >> >>> So, I'm scouting around (again) for alternatives and I'm starting to >> lean >> >>> towards using Godot for my next project. Godot + Chicken scheme that >> is. >> >>> I'm hoping that I can deploy to mac, Linux and Windows and maybe even >> >>> android without too much pain. >> >>> >> >>> Here is an article that makes the case for using Godot for graphical >> user >> >>> interfaces: >> >>> >> >>> >> >>> >> https://medium.com/swlh/what-makes-godot-engine-great-for-advance-gui-applications-b1cfb941df3b >> >>> >> >>> I can achieve what I need with any one of three approaches: >> >>> >> >>> 1. Godot <==> chicken executable, where the connection could be tcp, >> http >> >>> or similar. >> >>> >> >>> 2. Godot <==> chicken .so file >> >>> >> >>> 3. Chicken <==> godot egg >> >>> >> >>> I don't have time or expertise to do an egg without help. Before I >> start >> >>> working using option 1 or 2 I wanted to ask the chicken community if >> there >> >>> was interest in collaborating on creating a godot egg. >> >>> >> >>> Thanks! >> >>> >> >>> NOTE: If hypergiant had a widget library with a decent text widget >> (line >> >>> wrapping, copy/paste to the OS etc.) I'd have considered it. Raylib was >> >>> also interesting and it's text support might have been adequate but >> the egg >> >>> was never published and seems abandoned. >> >>> >> >>> >> >>> -- >> >>> Complexity is your enemy. Any fool can make something complicated. >> >>> It is hard to keep things simple. - Richard Branson. >> >>> >> >> >> > >> >> > >-- >-- >Complexity is your enemy. Any fool can make something complicated. >It is hard to keep things simple. - Richard Branson.