Comment #17 on issue 12189 by darthandroid: Renderer freezes
http://code.google.com/p/chromium/issues/detail?id=12189

Please ignore the stacktrace in my previous comment; it is completely  
inaccurate due
to the lack of symbols

I have a development environment set up and can build chrome successfully,  
however
profiling via visual studio's tools has been unproductive - instrumentation  
profiling
causes the renderer executables not to spawn correctly and sample profiling
bluescreens my computer due to KB958842 (which won't install for some  
reason).

A more accurate stack trace for some arbitrary point in time while the  
browser is
frozen follows:

thread chrome.exe!wWinMainCRTStartup
0  wow64cpu.dll!TurboDispatchJumpAddressEnd+0x690
1  wow64cpu.dll!TurboDispatchJumpAddressEnd+0xe3
2  wow64.dll!Wow64SystemServiceEx+0x1ce
3  wow64.dll!Wow64LdrpInitialize+0x429
4  ntdll.dll!RtlResetRtlTranslations+0x1b08
5  ntdll.dll!RtlResetRtlTranslations+0xc63
6  ntdll.dll!LdrInitializeThunk+0xe
7  ntdll.dll!NtWaitForMultipleObjects+0x15
8  kernel32.dll!WaitForMultipleObjectsEx+0x8e
9  USER32.dll!MsgWaitForMultipleObjectsEx+0xfa
10 chrome.dll!base::MessagePumpForUI::WaitForWork+0x51
11 chrome.dll!base::MessagePumpForUI::DoRunLoop+0x144
12 chrome.dll!base::MessagePumpWin::RunWithDispatcher+0x82
13 chrome.dll!MessageLoop::RunInternal+0xdf
14 chrome.dll!MessageLoop::RunHandler+0x2b
15 chrome.dll!MessageLoopForUI::Run+0x49
16 chrome.dll!`anonymous namespace'::RunUIMessageLoop+0x2e
17 chrome.dll!BrowserMain+0x2489
18 chrome.dll!ChromeMain+0x81b
19 chrome.exe!MainDllLoader::Launch+0x114
20 chrome.exe!wWinMain+0xb2
21 chrome.exe!__tmainCRTStartup+0x165
22 chrome.exe!wWinMainCRTStartup+0xf
23 kernel32.dll!BaseThreadInitThunk+0x12
24 ntdll.dll!RtlInitializeExceptionChain+0x63
25 ntdll.dll!RtlInitializeExceptionChain+0x36

While the chrome-specific symbols are different since I have symbols this  
time, the
beginning and ending stack frames for non-chrome code. Examining the thread  
while not
frozen leads to a wide array of stack traces for things such as repainting  
the window
, but while frozen the stacktrace for this thread is always the same.

I can't offer any insight as far as reproducing the problem, but if any of  
the
developers have any suggestions on what to examine/look for I can certainly  
help with
debugging. In the meantime I'll work on getting profiling working so I can  
see
exactly where the time is going during the freezes.

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