>From what I've seen, a large portion of the svg tests fail due to pretty
fundamental svg implementation issues.  In addition, many of the tests fail
due to the same bug/root cause.

I think Dimitri is right that the best approach here is a "smaller, more
focused effort" whether or not fixing these by 2.0 is a priority.

J

On Fri, Mar 13, 2009 at 12:28 PM, Scott Violet <[email protected]> wrote:

>
> On thinking about this a bit more this would mean a break from our
> policy of no rendering regressions since 1.0. Are we OK with that
> decision?
>
>  -Scott
>
> On Fri, Mar 13, 2009 at 11:28 AM, Scott Violet <[email protected]> wrote:
> > YES! DEFER!
> >
> >  -Scott
> >
> > On Fri, Mar 13, 2009 at 11:25 AM, Dimitri Glazkov <[email protected]>
> wrote:
> >>
> >> Team,
> >>
> >> We have many brains working the layout test puzzle. And that's a good
> >> thing. We've got this Rubik's cube nearly all finished. However, it
> >> somewhat pains me seeing lots of engineers spending countless hours
> >> trying to fix the SVG tests. Perhaps we shouldn't be doing that? I
> >> mean, based on my experience, SVG accounts for a tiny fraction of the
> >> Web and very (very!) few pages will be broken even if we completely
> >> ignore SVG.
> >>
> >> IMHO, a better approach will be deferring these tests and trying to
> >> tackle them later as a smaller, more focused effort. Identify the
> >> experts in drawing and SVG markup, WebKit implementation, and let them
> >> fix it.
> >>
> >> WDYT?
> >>
> >> :DG<
> >>
> >> >>
> >>
> >
>
> >
>

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