Ah, OK.  Thanks for the clarification!

--Amanda

On Mon, Apr 13, 2009 at 1:53 PM, Peter Kasting <pkast...@google.com> wrote:
> On Mon, Apr 13, 2009 at 9:57 AM, Amanda Walker <ama...@chromium.org> wrote:
>>
>> On Mon, Apr 13, 2009 at 12:13 PM, Darin Fisher <da...@chromium.org> wrote:
>> > The Mac implementation is wrong.  On a single core machine, the renderer
>> > could starve the UI thread of the browser, preventing any pixels from
>> > ever
>> > being updated on the screen.
>>
>> That seems wrong--the OS-prompted draw should be just blitting from
>> the backing store, right?  But I'm more concerned about this
>> starvation problem--the renderer should not be able to starve the UI
>> thread under any circumstances--we always need to return to the main
>> runloop every second or two or the OS will decide we're unresponsive
>> and beachball.   What code path can cause this?
>
> We're not at risk of starving the UI thread, we're at risk of starving
> paints.  The app will be responsive but not painting the content area.
> PK

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