> > Feel free to ping <del>me</del> agl if you need help on Linux. ;) >
Will do... thanks for the offer :-) BYE MAD On Mon, May 11, 2009 at 8:42 PM, Evan Martin <[email protected]> wrote: > > On Mon, May 11, 2009 at 5:40 PM, Marc-Andre Decoste <[email protected]> > wrote: > >> However, I think that means if you leave the TransportDIB as the union > >> > >> of all the dirty rects, everything should Just Work. So your change > >> > >> becomes sending one unioned dirty rect image of pixel data, some of > >> > >> which that may not have actually been drawn to, along with an array of > >> > >> "actually dirty" subrectangles within the image. > > > > This is exactly what I'm doing on Windows... The receiving side loops on > the > > dirty sub-rectangles and get their pixels from the single btimap being > > sent... And this bitmap is "only" valid in the areas of the > sub-rectangles > > passed in a vector via IPC. > > Are we saying the same thing here? > > Yes. > > > P.S.: I'm still validating that it is all OK on the Windows side, just > fixed > > what I hope was the last refresh bug with Google maps, and then, I'll > update > > the GTK and Coco version of the painting code... > > Feel free to ping <del>me</del> agl if you need help on Linux. ;) > > > > --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---
