>
> Feel free to ping <del>me</del> agl if you need help on Linux.  ;)
>

Will do... thanks for the offer :-)

BYE
MAD

On Mon, May 11, 2009 at 8:42 PM, Evan Martin <[email protected]> wrote:

>
> On Mon, May 11, 2009 at 5:40 PM, Marc-Andre Decoste <[email protected]>
> wrote:
> >> However, I think that means if you leave the TransportDIB as the union
> >>
> >> of all the dirty rects, everything should Just Work.  So your change
> >>
> >> becomes sending one unioned dirty rect image of pixel data, some of
> >>
> >> which that may not have actually been drawn to, along with an array of
> >>
> >> "actually dirty" subrectangles within the image.
> >
> > This is exactly what I'm doing on Windows... The receiving side loops on
> the
> > dirty sub-rectangles and get their pixels from the single btimap being
> > sent... And this bitmap is "only" valid in the areas of the
> sub-rectangles
> > passed in a vector via IPC.
> > Are we saying the same thing here?
>
> Yes.
>
> > P.S.: I'm still validating that it is all OK on the Windows side, just
> fixed
> > what I hope was the last refresh bug with Google maps, and then, I'll
> update
> > the GTK and Coco version of the painting code...
>
> Feel free to ping <del>me</del> agl if you need help on Linux.  ;)
>
> >
>

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