On Mon, May 11, 2009 at 5:40 PM, Marc-Andre Decoste <[email protected]> wrote: >> However, I think that means if you leave the TransportDIB as the union >> >> of all the dirty rects, everything should Just Work. So your change >> >> becomes sending one unioned dirty rect image of pixel data, some of >> >> which that may not have actually been drawn to, along with an array of >> >> "actually dirty" subrectangles within the image. > > This is exactly what I'm doing on Windows... The receiving side loops on the > dirty sub-rectangles and get their pixels from the single btimap being > sent... And this bitmap is "only" valid in the areas of the sub-rectangles > passed in a vector via IPC. > Are we saying the same thing here?
Yes. > P.S.: I'm still validating that it is all OK on the Windows side, just fixed > what I hope was the last refresh bug with Google maps, and then, I'll update > the GTK and Coco version of the painting code... Feel free to ping <del>me</del> agl if you need help on Linux. ;) --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: [email protected] View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---
