On Mon, May 11, 2009 at 5:40 PM, Marc-Andre Decoste <[email protected]> wrote:
>> However, I think that means if you leave the TransportDIB as the union
>>
>> of all the dirty rects, everything should Just Work.  So your change
>>
>> becomes sending one unioned dirty rect image of pixel data, some of
>>
>> which that may not have actually been drawn to, along with an array of
>>
>> "actually dirty" subrectangles within the image.
>
> This is exactly what I'm doing on Windows... The receiving side loops on the
> dirty sub-rectangles and get their pixels from the single btimap being
> sent... And this bitmap is "only" valid in the areas of the sub-rectangles
> passed in a vector via IPC.
> Are we saying the same thing here?

Yes.

> P.S.: I'm still validating that it is all OK on the Windows side, just fixed
> what I hope was the last refresh bug with Google maps, and then, I'll update
> the GTK and Coco version of the painting code...

Feel free to ping <del>me</del> agl if you need help on Linux.  ;)

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