Andrew,
I don't see any confusion about Armed/Disarmed track. When the new tool
"GANG modes" (Gang None, Gang Channels, Gang Media) was implemented it
has been discussed more in deeper between Users(Glen MacArthur in the
lead, if I remember right).
GANG modes is a special feature.
When you are in "Gang None" mode the usual behaviour is used for the
Armed/Disarmed tracks.
When you are using "Gang Channels" and "Gang Media" the Master track
changes the behaviour of its Slave track (as described in the Manual
where the Users have discussed, at that time). For the Users that use
this mode it is really useful and right, because it works so in other
software.
Yes, it may seems strange at the first but, like other complex functions
in Cinelerra-GG, this is another good one.
IgorBeg
Il 08/08/2021 06:44, Andrew Randrianasulu via Cin ha scritto:
>From quick search I found some confusing references how this feature
might behave:
===
Arm track determines whether the track is armed or not. Only the armed
tracks are affected by editing operations. Make sure you have enough
armed destination tracks when you paste or splice material or some
tracks in the material will get left out.
In addition to restricting editing operations, the armed tracks in
combination with the active region determine where material is
inserted when loading files. If the files are loaded with one of the
insertion strategies which doesn't delete the existing project, the
armed tracks will be used as destination tracks.
Press Tab while the cursor is anywhere over a track to toggle the
track arming status.
Press Shift-Tab while the cursor is over a track to toggle the arming
status of every other track.
===
from http://heroinewarrior.com/cinelerra/cinelerra.html
how you can wonder if _attach effect_ is editing operation or not...
https://www.cinelerra-gg.org/bugtracker/view.php?id=433
from what I read so far main worry was about _moving_ pieces of media
on tracks around, not effect insert per se.
I also suspect such strange/uncommon system of working with audio
partially comes from broadcast2000 times (you can find image of it
with two 5.1 tracks from dvd!). mono/stereo is easy and most commonly
used. But 5.1 and higher exist, and obviously more complex to work with.
===
Make sure all the tracks are “armed” – that is, each of the “Arm
track” icons next to the track are highlighted. Until a track is
armed, you are mostly unable to edit that track.
===
from
https://www.calcmaster.net/cinelerra/forgotten-guide/04-media-to-tracks/
{probably copy/paste from cv and earlier manuals..}
*mostly* unable to edit this track is interesting statement....
https://cinelerra.skolelinux.narkive.com/YlRvb3Hu/cincvs-cinelerra-on-ubuntu
"edit actions manipulate /all/ clips on all armed tracks" - from 2006...
so it seems it was _not quite_ lock track behavior...
and finally article from 2010.. I think CinGG fixed most/all of most
problematic points..
===
Stuff it does that I'm indifferent to
So there's also some stuff that's different, that I don't love and
don't hate:
- "Arming" tracks. By default, all tracks are "armed". This means that
the little red button next to them is highlighted and you can affect
those tracks with editing decisions. If you're inserting stuff then
the highest level track that's armed is where the clip ends up. If
you're deleting, trimming, highlighting, adding effects, etc., then
your decisions apply to ALL ARMED TRACKS. Which gets real confusing
real fast when you realise you've accidentally cut three seconds out
of your audio track or put an effect on a track you didn't mean too,
or trimmed the wrong clip. It's VERY IMPORTANT to only arm the tracks
you're using at that time. Usually just one at a time unless you're
moving a clip from one track to another. There are times when this is
very useful, like if I do have two adjacent clips on different tracks
and want to nudge them both back or forward without losing their
adjacency. Or if you want to make sure more than one track fades out
at exactly the same time, or has the exact same effect (including
keyframes) applied. But also it is often confusing. I often have more
tracks than I can comfortably see in the size of the timeline window
that I'm comfortable using. If I forget what I'm doing, I might
accidentally screw up another track and then I have to go find where
how and what the hell I've done after I've rendered it all screwed up.
I don't hate this method. Because when I do remember what I'm doing
(which is most of the time), it really does help make sure that tracks
you aren't currently using are "safe" from getting screwed up. You can
lock things down tight. But equally I'm not in love with it.
===
from
https://beccatoria.dreamwidth.org/111857.html?thread=1540337&style=site <https://beccatoria.dreamwidth.org/111857.html?thread=1540337&style=site>
Have fun!
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