On Sunday, August 8, 2021, Andrea paz <[email protected]> wrote:
> I'll try to summarize the situation for the little I remember (correct > me if I'm wrong): those who work with audio always have to deal with a > very large number of tracks that make it difficult to display on the > timeline. Glen requested (BT#433) a feature to tie the tracks > (channels) into a single line (track). Ardour does it using only one > line (track) for the "n" channels; instead in Cinelerra each channel > is an independent track. GG came up with the usual ingenious (original > and complicated!) idea of Master/Slave tracks and Gang modes. I had > hoped that it would become a way to link video tracks with their audio > tracks, so that sync would not be lost during editing, but it was not > possible! > may be it can be done.. you mean just gang (link) mode between all edits on video + all edits on few selectable audio tracks? so you can move them as group AND this group become immune to media/clip insert and immune to its components sliding around in this mode? or something else? > > If we are talking about Gang modes then we are talking about > audio tracks and in this case the behavior is different from the > Cinelerra standard: the slaves (hidden) tracks undergo the same > editing as the master track regardless of whether they are armed or > disarmed (BT#577). > I, who don't do audio mixing/editing, find it antintuitive, because > I'm used to Cinelerra's std behavior, but it's actually the normal > behavior of DAWs that group the various channels in a line and it > doesn't make sense to think of them as some armed and some not. > Perhaps this should be explained better in the manual. Moreover, if we > want to implement the standard behavior of Cinerella, so that an > unarmed track is never modified whether it is visible or not, we must > be sure that it is a separate function from the current Gang modes, > creating a new type of gang and explaining very well its function, > because the risk of confusion is great and the subject is already > complicated. > Patches 1 and 2 are great because they simply add the ability to use > In/Out points with "Attach effects". Patches 3, 0004 and 0005 (I > haven't tried this one yet) should be part of a new Gang mode (Gang > arm? Gang Cin? Gang Std?). yeah, I had same idea back in time, it seems! but without any code to back my words... now at least I have some code for starting. > > PS: I tried to put the 0005 patch without recompiling, but I don't see > any difference. Do I need to recompile? > yes, and then try to play with new preference in .bcast5/Cinelerra_rc: ARMED_IN_GANG_MODE 0 0 is default and sets behavior as described in manual 1 (or any non-0) forces at least effect inserts to respect armed/unarmed state even in gang modes media and channel. (but because this is generic code other actions also should now respect armed/unarmed state) there is no propagation to preferences currently, but if you or someone else thinks such 'mode 4' can be useful I'll monkey around in code some more...
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