On Sunday, August 8, 2021, Igor BEGHETTO via Cin <[email protected]> wrote:
> Andrew, > I don't see any confusion about Armed/Disarmed track. > > I was thinking about older definition of arming/disarming feature. Guess attaching or not effects was not primary concern when this feature was designed. It seems in Ardour you 'arm' tracks if you want incoming sound/music recorded on them, and in Cinelerra this idea was extended to sort-of editing lock... > > > When the new tool "GANG modes" (Gang None, Gang Channels, Gang Media) was > implemented it has been discussed more in deeper between Users(Glen > MacArthur in the lead, if I remember right). > GANG modes is a special feature. > When you are in "Gang None" mode the usual behaviour is used for the > Armed/Disarmed tracks. > When you are using "Gang Channels" and "Gang Media" the Master track > changes the behaviour of its Slave track (as described in the Manual where > the Users have discussed, at that time). For the Users that use this mode > it is really useful and right, because it works so in other software. > Yes, it may seems strange at the first but, like other complex functions > in Cinelerra-GG, this is another good one. > > IgorBeg > > > Il 08/08/2021 06:44, Andrew Randrianasulu via Cin ha scritto: > >> >From quick search I found some confusing references how this feature >> might behave: >> >> === >> Arm track determines whether the track is armed or not. Only the armed >> tracks are affected by editing operations. Make sure you have enough armed >> destination tracks when you paste or splice material or some tracks in the >> material will get left out. >> In addition to restricting editing operations, the armed tracks in >> combination with the active region determine where material is inserted >> when loading files. If the files are loaded with one of the insertion >> strategies which doesn't delete the existing project, the armed tracks will >> be used as destination tracks. >> >> Press Tab while the cursor is anywhere over a track to toggle the track >> arming status. >> >> Press Shift-Tab while the cursor is over a track to toggle the arming >> status of every other track. >> === >> >> from http://heroinewarrior.com/cinelerra/cinelerra.html >> >> how you can wonder if _attach effect_ is editing operation or not... >> >> https://www.cinelerra-gg.org/bugtracker/view.php?id=433 >> >> from what I read so far main worry was about _moving_ pieces of media on >> tracks around, not effect insert per se. >> >> I also suspect such strange/uncommon system of working with audio >> partially comes from broadcast2000 times (you can find image of it with two >> 5.1 tracks from dvd!). mono/stereo is easy and most commonly used. But 5.1 >> and higher exist, and obviously more complex to work with. >> >> === >> Make sure all the tracks are “armed” – that is, each of the “Arm track” >> icons next to the track are highlighted. Until a track is armed, you are >> mostly unable to edit that track. >> >> === >> >> from https://www.calcmaster.net/cinelerra/forgotten-guide/04-medi >> a-to-tracks/ >> >> {probably copy/paste from cv and earlier manuals..} >> >> *mostly* unable to edit this track is interesting statement.... >> >> https://cinelerra.skolelinux.narkive.com/YlRvb3Hu/cincvs-cin >> elerra-on-ubuntu >> "edit actions manipulate /all/ clips on all armed tracks" - from 2006... >> >> so it seems it was _not quite_ lock track behavior... >> >> and finally article from 2010.. I think CinGG fixed most/all of most >> problematic points.. >> >> >> === >> Stuff it does that I'm indifferent to >> So there's also some stuff that's different, that I don't love and don't >> hate: >> >> - "Arming" tracks. By default, all tracks are "armed". This means that >> the little red button next to them is highlighted and you can affect those >> tracks with editing decisions. If you're inserting stuff then the highest >> level track that's armed is where the clip ends up. If you're deleting, >> trimming, highlighting, adding effects, etc., then your decisions apply to >> ALL ARMED TRACKS. Which gets real confusing real fast when you realise >> you've accidentally cut three seconds out of your audio track or put an >> effect on a track you didn't mean too, or trimmed the wrong clip. It's VERY >> IMPORTANT to only arm the tracks you're using at that time. Usually just >> one at a time unless you're moving a clip from one track to another. There >> are times when this is very useful, like if I do have two adjacent clips on >> different tracks and want to nudge them both back or forward without losing >> their adjacency. Or if you want to make sure more than one track fades out >> at exactly the same time, or has the exact same effect (including >> keyframes) applied. But also it is often confusing. I often have more >> tracks than I can comfortably see in the size of the timeline window that >> I'm comfortable using. If I forget what I'm doing, I might accidentally >> screw up another track and then I have to go find where how and what the >> hell I've done after I've rendered it all screwed up. I don't hate this >> method. Because when I do remember what I'm doing (which is most of the >> time), it really does help make sure that tracks you aren't currently using >> are "safe" from getting screwed up. You can lock things down tight. But >> equally I'm not in love with it. >> === >> >> from https://beccatoria.dreamwidth.org/111857.html?thread=1540337 >> &style=site <https://beccatoria.dreamwidth.org/111857.html?thread= >> 1540337&style=site> >> >> Have fun! >> >> -- > Cin mailing list > [email protected] > https://lists.cinelerra-gg.org/mailman/listinfo/cin >
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