ср, 20 дек. 2023 г., 05:18 Phyllis Smith <[email protected]>:
> Test renderings, using x265, work fine, except using the 10-bit and >>>> 12-bit presets fail indicating that those pixel formats are not >>>> supported by x265 encoder. >>>> Using the multibit appimage (without the new patch), the 12- and >>>> 10-bit renderings work, but the vaapi preset does not. >>>> >>> To get 10-bit and 12-bit you have to apply >> ./thirdparty/compile_multibit_x265.txt and move the 3 patch files WITH the >> new names (i.e. instead of 3.5, the 17122023) to subdirectory >> ./thirdparty/src and then do a build. BUT I have not checked to see if the >> line numbers are still valid in the patchsets. I will try that late today >> or else tomorrow. >> > > Andrea, I tested and if you have any extra time to run some timings to see > if faster, that would be great. I only rendered 1 h265-12bit.mp4 and did > not comparisons. However, comparing a build with a multibit appimage may > not be useful as appimage might be slower overall. The patch set as > described above works as is EXCEPT you will have to edit > ./thirdparty/Makefile by hand -- around line 268, delete the x265.cfg lines > and substitute this line instead: > x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh; > > So you will see these lines around that area: > > twolame.cfg_params?=--enable-shared=no > x264.cfg_params?= --enable-static --enable-pic > x265.cfg_vars?=chmod +x ./configure; chmod +x ./multilib.sh; > libvpx.cfg_params?= --enable-pic --disable-avx512 > --enable-vp9-highbitdepth --disable-examples --disable-unit_tests > libdpx.cfg_vars?= libtoolize; aclocal; autoconf; automake -a; > may be I can add some if-conditional based on configure.ac argument ... thanks for testing and reminding me about this. >> I wonder if the separation between multibit and non-multibit versions >>>> is still necessary. >>>> >>> >>> well, I thought multilib build was slower, not at rendering but at build >>> itself ? It up to Phyllis to decide .... >>> >>> I will test this again, but I do some many builds in a single day, it >> just slows me down a lot and my laptop sometimes overheats too. >> > I ran 2 test builds. On my "gaming computer" laptop (on which I have > never played a game), it takes 10 1/2 minutes to compile multibit and only > 7 minutes without it. That does not seem like much, but it fits my Buddy > breaks nicely. > We "game" by building software and catching up with sometimes breaking updates! :) > >
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