вт, 9 янв. 2024 г., 01:25 Andrew Randrianasulu <[email protected]>:
> > > пн, 8 янв. 2024 г., 23:50 Terje J. Hanssen <[email protected]>: > >> >> >> Den 08.01.2024 20:54, skrev Andrea paz: >> > I created a bd.m2ts file by putting "HDV 1080i/25" as the preset. >> >> I think there possibly is a fault in the "HDV 1080i/25" preset (mixed >> with the (FHD) "1080i/25 preset" as mentioned in another post today: >> https://lists.cinelerra-gg.org/pipermail/cin/2024-January/007628.html >> >> > Bd-render worked until the renderig was complete then CinGG shut down >> > (I don't have a BD-burner). Doing ffprobe on this video I get: >> > >> > Input #0, mpegts, from 'bd.m2ts': >> > Duration: 00:01:06.91, start: 0.074667, bitrate: 10242 kb/s >> > Program 1 >> > Stream #0:0[0x1011]: Video: h264 (High) ([27][0][0][0] / 0x001B), >> > yuv420p(tv, bt709, top first), 1440x1080 [SAR 1:1 DAR 4:3], 25 fps, 25 >> > tbr, 90k tbn >> > Stream #0:1[0x1100](ita): Audio: ac3 (AC-3 / 0x332D4341), 48000 Hz, >> > stereo, fltp, 192 kb/s >> > >> > The video is slightly stretched and reduced to 4:3 from the original >> > 16:9. By applying the downsample filter and setting H and V to 40 the >> > pixels become clearly visible and can be seen to be square.(cfr >> > http://www.g-raffa.eu/Cinelerra/HOWTO/anamorphic.html) >> > >> > In postimage, I have uploaded several screenshots showing the >> > "info--details" of the three original sources that make up the video, >> > of the bd.m2ts (hdv.jpeg) file, and also of how the "set format" is >> > automatically set. >> > [@Andrew, is it possible to put PAR and DAR in the Set Format window >> > as shown in the image?] >> > >> > Note: If I force, in Set Format, the aspect ratio (DAR) to 16:9 I get, >> > with the downsample filter, rectangular pixels. But the video is no >> > longer deformed.... >> Yes, I am also curious, because I tried to set the parameters manually >> and then rendered to webm, but still 4:3 format on stored file icon and >> displayed in VLC. I got a feeling that manual changing W Rate to 1.3333 >> didn't really work and was changed back to 1.000. Can really Canvas >> Width/Height, W Rate/H Rate and Aspect Ratio in Set> Format be user >> defined independently? >> > > > (display) aspect ratio surely set as part of "profile" see > > cinelerra/defaultformats.h > > W rate/H rate seems to be purely informational, as in you can set user > preset and then manually change dimensions/aspect rate and it will show .. > not exactly rate as num/den, but more like width multiplier / height > multiplier. So, you enter NOT 4 and 3 there (it will make cannas 4*1440 > width, 1080 * 3 height!) but 1.3333 and 1.0 to see dimensions go fullHD. or > set fullhd from dropdown menu and see ratio go to 1.333/1.0 Seems more like > local calculator, because ratio[] array is local to this code module and > mainwindow.C does not consult it for SAR - going purely by set display > aspect ratio and dimensions. > > > I looked at code at cinelerra/setformat.C and I am not sure how it works :) > > I will look at screenshots a bit later, now Fennec dog wants out > (fireworks finally faded away) > I also found some recent bugreports about various video software and asoect ratio https://github.com/HandBrake/HandBrake/issues/5658 see log, where it says [20:12:27] WARNING: bitstream PAR 1:1 != container PAR 9:16 so, may be we also should be super verbose and print TWO SAR values if detected, one from bitstream (codec) and another from container? See also avidemux question https://avidemux.org/smif/index.php?topic=19617.0 ==== Few video players honor pixel aspect ratio info from codec rather from the container, [..] ==== and openshot bug https://github.com/OpenShot/libopenshot/issues/489 auto-closed due to bot?? so not sure if it was fixed or not in openshot. So, we are not only ones who STILL confused by all this :p > > > . >> > >> > The patch seems to work, as "guessed SAR/DAR" and "detected SAR/DAR" >> > appear, but only in source1. In source2 (which is a 4k) there are >> > neither, and in source3 and hdv.jpeg there is only "guessed SAR/DAR". >> > >> > The other 3 patches also seem to work since rendering bd.m2ts worked. >> > >> > https://postimg.cc/kDNqfpT0 >> > https://postimg.cc/SJyq5f5J >> > https://postimg.cc/VdD1cbQ4 >> > https://postimg.cc/ctWZdRLk >> > https://postimg.cc/tnzbJs1q >> >>
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