i really tried to be as polite as possible :)

anyway, have fun with new discoveries :)

bye
andraz

On Wed, 2007-04-04 at 15:59 +0000, [EMAIL PROTECTED] wrote:
> Ayyy!  Take it easy on me Andraz!  
> 
> Sorry, I thought keyframes only applied to the projector/camera automation.
> :)
> scott
>  -------------- Original message ----------------------
> From: Andraž Tori <[EMAIL PROTECTED]>
> > You know what keyframes are?
> > 
> > just turn on automatic keyframing and set the angle at the beginning and
> > at end. everything inbetween should be interpolated.
> > 
> > ... i strongly suggest that you read the fine manual, since you
> > obviously haven't.
> > 
> > bye
> > andraz
> > 
> > On Wed, 2007-04-04 at 15:26 +0000, [EMAIL PROTECTED] wrote:
> > > Guys,
> > > I have transparent graphic of a compass that I would like to overlay on a 
> > video.  I would like to smoothly rotate this graphic either continuously 
> > (loop) 
> > or using a set rotation arc (like 0 to 180 degrees).  The existing rotate 
> > effect 
> > in Cinelerra is very basic..it does a rotate of a set or custom degree arc 
> > incrementally, one rotation at a time.  
> > > 
> > > As a test, I created a project with a transparent image (png file) 
> > > stretched 
> > to 60 frames.  I set a rotate effect every five frames with a degree change 
> > of 5 
> > degrees each.  So the image would rotate 5 degrees every 5 seconds..5, 10, 
> > 15, 
> > 20 degrees up to 60 degrees.  It worked, but the output was choppy and the 
> > procedure is obviously very labor intensive for what should be a somewhat 
> > simple 
> > task.
> > > 
> > > I also tried the motion effect, trying to do the reverse of rotation 
> > correction.  However, the motion effect is difficult to work with and I 
> > haven't 
> > had enough time to fully test this method.
> > > 
> > > Is there an easier way to accomplish what I want?  Or perhaps I am just 
> > > not 
> > seeing something simple.  Again, the goal is to rotate a graphic or video 
> > smoothly, just like we do today with camera/projector automation of X, Y 
> > and Z 
> > coordinates.  If rotation was implemented in the same manner, we could also 
> > using keyframes and bezier curves to do rotations.
> > > 
> > > scott
> > > 
> > > _______________________________________________
> > > Cinelerra mailing list
> > > [email protected]
> > > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
> > 
> > 
> > _______________________________________________
> > Cinelerra mailing list
> > [email protected]
> > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
> 


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