i really tried to be as polite as possible :) anyway, have fun with new discoveries :)
bye andraz On Wed, 2007-04-04 at 15:59 +0000, [EMAIL PROTECTED] wrote: > Ayyy! Take it easy on me Andraz! > > Sorry, I thought keyframes only applied to the projector/camera automation. > :) > scott > -------------- Original message ---------------------- > From: Andraž Tori <[EMAIL PROTECTED]> > > You know what keyframes are? > > > > just turn on automatic keyframing and set the angle at the beginning and > > at end. everything inbetween should be interpolated. > > > > ... i strongly suggest that you read the fine manual, since you > > obviously haven't. > > > > bye > > andraz > > > > On Wed, 2007-04-04 at 15:26 +0000, [EMAIL PROTECTED] wrote: > > > Guys, > > > I have transparent graphic of a compass that I would like to overlay on a > > video. I would like to smoothly rotate this graphic either continuously > > (loop) > > or using a set rotation arc (like 0 to 180 degrees). The existing rotate > > effect > > in Cinelerra is very basic..it does a rotate of a set or custom degree arc > > incrementally, one rotation at a time. > > > > > > As a test, I created a project with a transparent image (png file) > > > stretched > > to 60 frames. I set a rotate effect every five frames with a degree change > > of 5 > > degrees each. So the image would rotate 5 degrees every 5 seconds..5, 10, > > 15, > > 20 degrees up to 60 degrees. It worked, but the output was choppy and the > > procedure is obviously very labor intensive for what should be a somewhat > > simple > > task. > > > > > > I also tried the motion effect, trying to do the reverse of rotation > > correction. However, the motion effect is difficult to work with and I > > haven't > > had enough time to fully test this method. > > > > > > Is there an easier way to accomplish what I want? Or perhaps I am just > > > not > > seeing something simple. Again, the goal is to rotate a graphic or video > > smoothly, just like we do today with camera/projector automation of X, Y > > and Z > > coordinates. If rotation was implemented in the same manner, we could also > > using keyframes and bezier curves to do rotations. > > > > > > scott > > > > > > _______________________________________________ > > > Cinelerra mailing list > > > [email protected] > > > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra > > > > > > _______________________________________________ > > Cinelerra mailing list > > [email protected] > > https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra > _______________________________________________ Cinelerra mailing list [email protected] https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
