I don't really know where the reducing quality bit came from, because
that's not what I was talking about 'tall.  I was talking about 24 frame
per second second progressive footage, which hasn't anything to do with
technical quality.

-=Derek

P.S.  Good idea, this new thread.  A bit off topic the last...


> Interesting idea, reducing quality as an artistic effect. I suppose some
> people indeed might want it, so we could make it an option. Not for me
> though.
>
> On 25/08/07, Derek McTavish Mounce <[EMAIL PROTECTED]> wrote:
>>
>> I'm know, I'm brining this thread monstrously off topic, but there are a
>> few more things I need to respond to... :)
>>
>>
>> > To me, the "distance" theory sounds too much like rationalisation.
>>
>> Think about it this way: The smooth motion of 50hz and 60hz is far
>> closer
>> to what our eyes see in reality, so when we see that smooth video on
>> screen, our minds bring us more directly and literally into what we see;
>> we are the camera.  Artistically, as a director, you don't want that
>> most
>> often.  Proper camera shots are always symbolic and meaningful, and
>> truthfully, quite far from reality.  The audience isn't literally
>> directly
>> above the action, looking down in a constrained and ordered view, but
>> constrained and ordered --that's what the audience is supposed to feel
>> about what they're seeing.  When the smooth motion brings the audience
>> into the lens --oops, no, stop flying.
>>
>>
>> > For decades, smooth motion and low production values went hand in
>> hand.
>>
>> True true, the inexpensiveness of video allowed many people who
>> shouldn't
>> be behind a camera to be, and the efforts they created were horrifying.
>> Are still horrifying.  But have you ever seen a something done with high
>> production values shot on video --even just one shot or two out of many
>> 24p?  It's a very strange moment when that smooth motion kicks in.  More
>> than just the sudden contrast from the 24p, that literalness of "you are
>> the lens" is aesthetically inappropriate in almost all cases.
>>
>>
>> Again, I'm not at all arguing that Cinelerra needs to work well with
>> interlaced video; it does indeed.  I'm just, at this point, trying to
>> stress the validity of 24p.
>>
>> And, by the way, that's a very interesting though about the
>> split-the-fields-into-frames-apply-fx-then-back (errh?) you had.  I've
>> thought of splitting the fields into frames for slow motion purposes,
>> but
>> never going back to interlaced.  In fact, I've never seen this technique
>> in any existing editor, no matter the level of professionalism or cost.
>>
>> 'twould be an interesting and notable contribution to Cinelerra.
>>
>>
>> -=Derek
>>
>>
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>>
>
>
>
> --
> Regards,
> Martin
> ([EMAIL PROTECTED])
> IT: http://methodsupport.com Personal: http://thereisnoend.org
>



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