ok, a change of quality then. If you do it deliberately, it's not a defect.

But if you can tell the difference between 24f/s and 50f/s (it depends on
age, sobriety etc), then I would think 50f/s was better for most purposes.

On 25/08/07, Derek McTavish Mounce <[EMAIL PROTECTED]> wrote:
>
> I don't really know where the reducing quality bit came from, because
> that's not what I was talking about 'tall.  I was talking about 24 frame
> per second second progressive footage, which hasn't anything to do with
> technical quality.
>
> -=Derek
>
> P.S.  Good idea, this new thread.  A bit off topic the last...
>
>
> > Interesting idea, reducing quality as an artistic effect. I suppose some
> > people indeed might want it, so we could make it an option. Not for me
> > though.
> >
> > On 25/08/07, Derek McTavish Mounce <[EMAIL PROTECTED]> wrote:
> >>
> >> I'm know, I'm brining this thread monstrously off topic, but there are
> a
> >> few more things I need to respond to... :)
> >>
> >>
> >> > To me, the "distance" theory sounds too much like rationalisation.
> >>
> >> Think about it this way: The smooth motion of 50hz and 60hz is far
> >> closer
> >> to what our eyes see in reality, so when we see that smooth video on
> >> screen, our minds bring us more directly and literally into what we
> see;
> >> we are the camera.  Artistically, as a director, you don't want that
> >> most
> >> often.  Proper camera shots are always symbolic and meaningful, and
> >> truthfully, quite far from reality.  The audience isn't literally
> >> directly
> >> above the action, looking down in a constrained and ordered view, but
> >> constrained and ordered --that's what the audience is supposed to feel
> >> about what they're seeing.  When the smooth motion brings the audience
> >> into the lens --oops, no, stop flying.
> >>
> >>
> >> > For decades, smooth motion and low production values went hand in
> >> hand.
> >>
> >> True true, the inexpensiveness of video allowed many people who
> >> shouldn't
> >> be behind a camera to be, and the efforts they created were horrifying.
> >> Are still horrifying.  But have you ever seen a something done with
> high
> >> production values shot on video --even just one shot or two out of many
> >> 24p?  It's a very strange moment when that smooth motion kicks
> in.  More
> >> than just the sudden contrast from the 24p, that literalness of "you
> are
> >> the lens" is aesthetically inappropriate in almost all cases.
> >>
> >>
> >> Again, I'm not at all arguing that Cinelerra needs to work well with
> >> interlaced video; it does indeed.  I'm just, at this point, trying to
> >> stress the validity of 24p.
> >>
> >> And, by the way, that's a very interesting though about the
> >> split-the-fields-into-frames-apply-fx-then-back (errh?) you had.  I've
> >> thought of splitting the fields into frames for slow motion purposes,
> >> but
> >> never going back to interlaced.  In fact, I've never seen this
> technique
> >> in any existing editor, no matter the level of professionalism or cost.
> >>
> >> 'twould be an interesting and notable contribution to Cinelerra.
> >>
> >>
> >> -=Derek
> >>
> >>
> >> _______________________________________________
> >> Cinelerra mailing list
> >> [email protected]
> >> https://init.linpro.no/mailman/skolelinux.no/listinfo/cinelerra
> >>
> >
> >
> >
> > --
> > Regards,
> > Martin
> > ([EMAIL PROTECTED])
> > IT: http://methodsupport.com Personal: http://thereisnoend.org
> >
>
>
>
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>



-- 
Regards,
Martin
([EMAIL PROTECTED])
IT: http://methodsupport.com Personal: http://thereisnoend.org

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