Premeire gets the job done and I have done some video that I have been happy with. An example Of what I was calling mechanical is the creation of motion in a still photo, panning and zooming . You click on Movement and a box comes up where you click to increase or decrease picture size to get a zoom effect.either in or out. What usually happens to me is I put the motion into the time line and because I have modified it by guess work outside the time line I don't like it and have to modify it a couple more times. Each time I have to do a preview to see what I have done maybe 3 to 6 minuits to get a preview eah change. By bending bands to get the same angular effect I see a repreintation of the move in the band itself. My eye can measure the gentalness of the curve or harshness of it as compared to movement in video or other nearby stills. I can compare it to the music bands wher ther is a rise iand fall in volume and panning across speakers. There are a gazillion transitions that are named only with no way of knowing what they do untill you try them and preview them and in most cases find out you don't like them. .I don't much like transitions because if I make much use of them I usually wind up with something that is gimmicky looking and I don't feel they add much to the story I am trying to tell. A cross fad and couple others I like but that can be done pretty much with existing bands For my own part I would leave out transitons all together as I feel that, that complexity can be used better in some other area of editing and they could be added as plugins.. Another case is red green blue you go to a box and click on it then go to another box to blend them .When you view the color in the timeline they are seldom anywhere near right . I think color bands maybe in a seperate time line would give almost an instant feel for how much red or green has been mixed in. Since blue is the color of distance and the upper part of video is usually farther away a gradient band would be nice in that same time line. These are things that can be done without number scales or percentages of something to tweak a picture or video to where you would like it to be. I really don't have an in depth understanding of Cinelerra so I am really sticking my neck out here. But I am learning and One of the things I likea lot is the brown Skin that so many don't seem to like. It fits perfect in Ubuntu and is a real soothing releif from the hard cold blues and whites of Premeire's Microsoft look. I am blue eyed and fair skined but I took a brown eyed wife 40 years ago and turned partial to the warmth of earth tones , greens and reds. Funny what love will do . I am really glad that all here seem to like Cinelerra as that insures that the overall flavor will remian reasonbly close to what it is now. Doug
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Douglas Pollard schrieb:
My thinking with this thread was that I would like to see  this new Cinelerra 
keep its
artsy feel.  Premeire is a good program works well but to me it feels 
mechanical. So in
that light I hope that in rewriting and improving, that Cinelerrra or what ever 
name it
goes by does not loose the feel of a video editing program for the artist.

Hi Doug,

this sounds really interesting. Could I encourage you to tell us more?
Can you point out some example where Premiere feels mechanical?
Such input could be really valuable for us, especially in this early
design phase we are in now.

When designing a GUI and the associated workflow, for some details you
will have hard technological constraints, while for other parts the
problem is rather to find a good "directing metaphor" which will give
you a hint how to implement some feature. Often, you have some already
working technology, but you need a visual idea, some clever terms and
wording, the right "look and feel" in order to make it usable
for everyday work.

        Hermann

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