Marcin Kostur wrote:
> Dear developers (...developers,developers,developers)!
> 
> Although I do not contribute to the cin3 source (so far ;-),
> I have few thoughts:
> 
> 1) Blender has great GUI and works with windows. If cin3 is working
> on windows community is 100x bigger!
> Blenders also are programming, AFAIK, NLE as a module... ;-)
Compatibility with windows has other issues in videoediting, remember we
have to chew on many many gigabytes of video data in nearly realtime.
This requires a low level data management which is tied to the
underlying OS (Posix for this). Next no one of the developers uses
Windows and we don't want to support non-free OS'es. We won't reject
patches if someone works on a windows port, but really, We don't care
for it. Next, hermanr is absolutely right, we want a pro interface, but
it should be familar and useable by novice users and people who know
Cinelerra.

> 
> 2) Since few month i use audio editor ardour2 - it has really
> nice and quite stable multi-track interface. Maybe there is a chance
> of reusing?
The GUI decision is left out for now, we concentrate on the backend.
You might contribute to the Brainstorming on the wiki:
 http://www.pipapo.org/pipawiki/Lumiera/GuiBrainstorming
But don't expect any concrete decision made anytime soon.

> 
> 3) Cin3 must be fast and resposive with HDV. For example avidemux can
> really fast play and scrub 1080i - many times faster than cin2.
> Proxy on cin2 do the job but it is hassle to setup etc.
> Should be "one button intermediate format mode".
Agreed, this will be addressed

> 
> 4) cin2&HDV - what would you think about mixture of proxy and bgrender:
> each source track is bgrendered to images instead of result. Then
> with OpenGL composer most of ops could go smooth? My experience is that
> [EMAIL PROTECTED] decode is a bottleneck.
Read the design documentation, basically this will be handled slightly
different to what cinelerra currently does. There is always something
like a background render which prepares frames which will be needed.
The previewer will adapt on the current hardware capabilities and users
choice (render for FX, resolution, framerate, quality, ...)

        Christian

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