Hi!
I totally agree with you!
/Bernd
Ichthyostega wrote:
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Bernd Porr schrieb:
Please don't get carried away with funny effects. The only video transition
which is needed
is crossfade (if any). The only audio transition which is needed is also
crossfade (if any).
;-) I really would love to see an editor which copes with a professional
workflow and is not
becoming overloaded with geeky features. I don't need to rotate and edge detect
and
whatever. If I want to tell a story then I don't need all that but I need a
reliable program
which does very simple things very reliably. So far all NLEs under Linux do all
differnt
kinds of funny effects very well but are not able to sync audio with video or
other basic
stuff. Obviously, Linux programmers don't make films (in terms of scripting,
rehearsal,
filming). Consequence: Linux NLEs are not usable for any serious project (which
involves
actors, story, etc).
Hi Bernd,
...well, that's one reason why we are writing yet another NLE for Linux :-P
As one of the Lumiera devs, I can assure you: we share the same mindset with
what
you expressed. Indeed, for real film making, you need only a small set of
"craftman's
tools". According to my own editing experience, it is much more important to
have a
small number of rather low-leveled building blocks, sort of working tools, with
the
ability to handle them very convenient and fluently. For most of the day-to-day
work,
I use only
- - editing/trimming/rolling plus snap-to-labels
- - fade/pan
- - contrast+color correction / parametric EQ for sound
- - sometimes a gamma curve tool
- - a general purpose compressor for sound
- - mask
- - blur (gaussian, directional) (and would need noise too, maybe colored noise)
- - unsharp mask
- - simple dissolve transition (sometimes a simple horizontal wipe)
- - layer ordering and (normal, additive, subtractive) overlying,
camera+projector
And that's it. Much more important is that you get your tools at hand and that
you can
do as much as possible with keybindings. So, for Lumiera we are planning the
ability to
create a personal selection of plugins and tools for each session (and stash
away the
other zillions of plugins into some subfolder within the toolbox). Workflow
considerations
will play an important role for Lumiera. To give an example: while it is
incredible cool
if you have a node editor and can tweak and manipulate every node in the render
engine
graph, such isn't much of help in a real movie project, because there you don't
need to
"be able to do the manipulation", you need to do it consistently 100 times at
100 different
places and then apply a correction to your tweak again consistently 100 times
at 100 different
places. And schedules are usually tight, so you don't have the time to invent a
custom script
just for doing some transition, rather you'll stick to the <irony> "boring standard
dissolve"
</irony> and concentrate on your storyline.
On the other hand, it is desirable to bring in a little bit of more advanced
tools and
technologies, and to be able to do so in a smooth workflow. My conclusion is:
to be able
to do so, we need to be (moderately) innovative and need to evolve the way
things are handled
in the GUI and editing process a little bit. We don't need a big revolution and
we don't need
to (re)invent Video editing though.
Having said this, we shouldn't forget another thing. We are an open source
project, we don't
have a centralized plan and can assign tasks. What we are creating needs to be
attractive and
interesting on its own. Not only to the hard core indie filmmaker, but also to
advanced
amateurs, maybe also partially to people doing animations, and thus we
shouldn't overdo. If
someone wants to invent a brilliant new plugin and effects framework, an use
Lumiera as a
testbed, we shouldn't scare him away....
Cheers,
Hermann Vosseler
(aka "Ichthyo")
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