Ichthyostega wrote:
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Bernd Porr schrieb:
  
Please don't get carried away with funny effects. The only video transition which is needed
is crossfade (if any). The only audio transition which is needed is also crossfade (if any).
;-) I really would love to see an editor which copes with a professional workflow and is not
becoming overloaded with geeky features. I don't need to rotate and edge detect and
whatever. If I want to tell a story then I don't need all that but I need a reliable program
which does very simple things very reliably. So far all NLEs under Linux do all differnt
kinds of funny effects very well but are not able to sync audio with video or other basic
stuff. Obviously, Linux programmers don't make films (in terms of scripting, rehearsal,
filming). Consequence: Linux NLEs are not usable for any serious project (which involves
actors, story, etc).

    

Hi Bernd,

...well, that's one reason why we are writing yet another NLE for Linux :-P

As one of the Lumiera devs, I can assure you: we share the same mindset with what
you expressed. Indeed, for real film making, you need only a small set of "craftman's
tools". According to my own editing experience, it is much more important to have a
small number of rather low-leveled building blocks, sort of working tools, with the
ability to handle them very convenient and fluently. For most of the day-to-day work,
I use only
- - editing/trimming/rolling plus snap-to-labels
- - fade/pan
- - contrast+color correction / parametric EQ for sound
- - sometimes a gamma curve tool
- - a general purpose compressor for sound
- - mask
- - blur (gaussian, directional) (and would need noise too, maybe colored noise)
- - unsharp mask
- - simple dissolve transition (sometimes a simple horizontal wipe)
- - layer ordering and (normal, additive, subtractive) overlying, camera+projector

And that's it. Much more important is that you get your tools at hand and that you can
do as much as possible with keybindings. So, for Lumiera we are planning the ability to
create a personal selection of plugins and tools for each session (and stash away the
other zillions of plugins into some subfolder within the toolbox). Workflow considerations
will play an important role for Lumiera. To give an example: while it is incredible cool
if you have a node editor and can tweak and manipulate every node in the render engine
graph, such isn't much of help in a real movie project, because there you don't need to
"be able to do the manipulation", you need to do it consistently 100 times at 100 different
places and then apply a correction to your tweak again consistently 100 times at 100 different
places. And schedules are usually tight, so you don't have the time to invent a custom script
just for doing some transition, rather you'll stick to the <irony> "boring standard dissolve"
</irony> and concentrate on your storyline.
On the other hand, it is desirable to bring in a little bit of more advanced tools and
technologies, and to be able to do so in a smooth workflow. My conclusion is: to be able
to do so, we need to be (moderately) innovative and need to evolve the way things are handled
in the GUI and editing process a little bit. We don't need a big revolution and we don't need
to (re)invent Video editing though.

Having said this, we shouldn't forget another thing. We are an open source project, we don't
have a centralized plan and can assign tasks. What we are creating needs to be attractive and
interesting on its own. Not only to the hard core indie filmmaker, but also to advanced
amateurs, maybe also partially to people doing animations, and thus we shouldn't overdo. If
someone wants to invent a brilliant new plugin and effects framework, an use Lumiera as a
testbed, we shouldn't scare him away....

Cheers,
Hermann Vosseler
(aka "Ichthyo")

  

Hi Hermann
For Lumiera, please keep the RGB601, histogram, videoscope etc....
A deconvolution plugin could be nice (see unshake),or a real denoiser (greyCstoration)
I am working with super8 and 16 mm and these are very important.
Cheers
E


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