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Thorsten Wilms schrieb:
>>> Well, it would make perfect sense to add per region effects to
>>> Ardour ;)
....
> You could just have automation tracks that are not tied to other
> tracks. That should allow controlling several things with one
> automation track and processing stages between automation and
> destinations.

Hi Thorsten,

your response is somewhat confusing for me -- basically I don't know
if you are a user or a developer. If you are mainly a user, you should
consider that for implementing things, we need to be 100% precise, up
to the last tiny and boring detail you never even wanted to know it
existed. "..should allow controlling several things with one automation
track" is by far to fuzzy! There seems to be a compelling idea buried
within this approach, but we'd need to nail down how each of this
"things" can be attached to this common automation. And, moreover,
what to do if your "things" are moved and rearranged? Leave the
automation where it is? Extract a part of the automation and move
it alongside with the "thing". And is this really helpful for the
user? In Ardour, indeed, automation stays fixed to the track and this
is a mayor obstacle in the production workflow. Personally, I'm using
a bunch of python scripts to be at least able to move automation data
(I've spent weeks to create) in case the customer wants some correction
afterwards. Cinelerra at least allows to copy/past keyframes, which is
vastly superior, but far from perfect. It dodges the problem of how to
combine pasted automation data with the data already there. Ideally, I'd
want the automation data to follow the objects automatically. Now, you
could easily jump into inventing clever mechanisms for this and that,
but -- hold on!

We were talking about design. This mandates us to restrain ourselves
from "I can do this and that" and step back. Rather, the question is,
to find a general approach such that the greatest number of issues
and problems just "falls into place", rather then necessitating
the invention of clever solutions for this and that.

To summarize my argument: Ardour's main strength is the real-time
capable wiring of a virtual sound studio environment. This is achieved
by building on JACK. Thus, Ardour is necessary track/bus-centric.
The editing and arranging of source material is subordinated to this
principle and solved by employing a track-wide entity called "playlist".

For Lumiera, we take a much more object-centric aproach, which decreases
the importance of the tracks, but brings us to have to deal with the
wiring in a more active manner, and also to organize the actual
calculations differently (we employ pull-processing).

> 
> I agree that video leads to requirements that reach into the audio 
> realm. Without a doubt making an app that is good at both video and 
> audio is extra hard. It's just that you would need an insane amount
> of work to get even close to Ardour's audio editing and routing 
> capabilities.
Starting any larger software development project is an act near to
insanity. Somewhat similar to wanting to climb a mountain. You need
to ignore the hugeness of the task and keep going.

> Given a special interest in music videos, I see a hard separation of
> editing audio and editing video as a problem.
I agree fully with you regarding the importance of this point.
To my understanding, you should be able to get to the level of a
complete draft of the soundtrack within the editing/compositing
App. On the other hand, a dedicated DAW has its own strengths
we shouldn't try to compete with. Think for example at overdubbing.
So, probably we'll have to care for a viable session exchange
mechanism, so you could take your draft tracks over to the DAW
for the sound specific work and bring some finished chunks back
into the video session.

Cheers,
Hermann


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