On 9/Dec/15 17:01, Chuck Church wrote:
> > I was thinking for worst case, perhaps a sore loser after getting killed in > the game decides to generate traffic with the intention of creating issues, > or maybe just fires up bit torrent or other bandwidth hog type things. > Granted I haven't played games in a good 8 years or more, but in my > experience, the latency stats the game provides for you and others is > something gamers watch. They'll bitch if someone next to them has a claimed > 1 ms advantage. By priority queuing game traffic, no matter what else is > going on, the game should still fly. Obviously you don't want to starve out > your management protocols with the QOS, but that is trivial overhead. I've found QoS to look after transient issues. If a circuit is congested all the time, QoS won't help either, as packets do need to get lost. When a flight is delayed, even those in First Class are delayed. Mark. _______________________________________________ cisco-nsp mailing list [email protected] https://puck.nether.net/mailman/listinfo/cisco-nsp archive at http://puck.nether.net/pipermail/cisco-nsp/
