Has anyone used cl-opengl inside a standard X-window based drawing widget
(one that supports simple refresh and input event call backs ) ?

I am interested in bypassing GLUT (which I currently use)  and using another
lisp-based toolkit, potentially mcclim.  I would like to continue using
cl-opengl, though because I like it's interface.

I am assuming that if I have a low-level window , I can create an OpenGL
context for it and the cl-opengl binding would just work.
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