On Sat, 11 Sep 2021 00:41:53 GMT, Sergey Bylokhov <[email protected]> wrote:

> > I'm not sure about Swingmark but RenderPerf tracks the real content 
> > rendering (there are color marks for each frame that are rendered after the 
> > bunch of primitives and the java robot detects the change of the color 
> > marks). So, we can trust the numbers in the RenderPerf.
> 
> Then why it does not catch this one? If it works fast then probably we just 
> draw some wrong texture in the beginning or draw some garbage?

The scenario from RenderPerf differs from this issue. In RenderPerf we create a 
window and then perform rendering of multiple primitives.  Whereas in this bug 
we create a new window each time and see the flickering.

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PR: https://git.openjdk.java.net/jdk/pull/5373

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