On Sat, 11 Sep 2021 00:41:53 GMT, Sergey Bylokhov <[email protected]> wrote:
> > I'm not sure about Swingmark but RenderPerf tracks the real content > > rendering (there are color marks for each frame that are rendered after the > > bunch of primitives and the java robot detects the change of the color > > marks). So, we can trust the numbers in the RenderPerf. > > Then why it does not catch this one? If it works fast then probably we just > draw some wrong texture in the beginning or draw some garbage? The scenario from RenderPerf differs from this issue. In RenderPerf we create a window and then perform rendering of multiple primitives. Whereas in this bug we create a new window each time and see the flickering. ------------- PR: https://git.openjdk.java.net/jdk/pull/5373
