On Sun, 12 Sep 2021 21:13:10 GMT, Alexey Ushakov <[email protected]> wrote:

> The scenario from RenderPerf differs from this issue. In RenderPerf we create 
> a window and then perform rendering of multiple primitives. Whereas in this 
> bug we create a new window each time and see the flickering.

But the code path is the same, we create a window and try to clear/fill it by 
the background as fast as possible. And the flickering occurs because the time 
between g.fillRect()->actual image on the screen is too big.

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PR: https://git.openjdk.java.net/jdk/pull/5373

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