Actually considering I'm currently writing a game in clojure that contains a
lot of state this _is_ a good real world example for me.  Thanks very much
Laurent.

2009/6/3 Laurent PETIT <laurent.pe...@gmail.com>

>
> Hi,
>
> Here is an example of the implementation of the "Visitor" design
> pattern in clojure.
> Multimethods are sufficiently powerfull and there is nothing explictly
> named "xxVisitor" in the code example, since with clojure the Visitor
> pattern is a non-issue and solved by the more general multimethod
> concept.
>
> Find the code in the files section of clojure google group :
> http://clojure.googlegroups.com/web/state.clj
>
> And find here an example of using the code :
>
> 1:6 designpatterns.state=> (-> (create-photo-booth 3) insert-coin
> button-identity-photo insert-coin button-release-coin)
> Insert coin
> Select your photo
> Take your identity photo
> Select your photo
> liberer piece
> {:photos 2, :state :needs-coin}
> 1:7 designpatterns.state=>
>
> It's more a tutorial-like example than a "real life" example, but I
> hope it will help,
>
> Regards,
>
> --
> Laurent
>
> 2009/6/2 Glen Stampoultzis <gst...@gmail.com>:
> > I'm used to polymorphism in OO systems where everything in driven from
> > inheritance hierarchy.  Clojures defmulti style polymorphism seems
> powerful
> > but has left me wondering how to most effectively use it.  I'm looking
> for
> > some good real world examples of how people have used polymorphism in
> > clojure.
> > Regards,
> > Glen Stampoultzis
> >
> >
> >
> > >
> >
>
> >
>

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