I'm implementing a litte "game" thing in Clojure. So far I'm passing around a "world status" object among functions. It is very "functional" and I can simulate any moment of the game my simply feeding the system with a made-up world state.
Since Clojure has a very sophisticate system for managing state (references, atoms...) I wanted to know what is the more idiomatic way of programming Clojure, whether to use its system or to stick to a more functional approach. Thanks. -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en