On Fri, Oct 14, 2011 at 7:58 AM, pistacchio <pistacc...@gmail.com> wrote:
> I'm implementing a litte "game" thing in Clojure. So far I'm passing
> around a "world status" object among functions. It is very
> "functional" and I can simulate any moment of the game my simply
> feeding the system with a made-up world state.


Well you're going to get a slight performance boost by going to a
controlled mutable state as you won't have to modify your entire state
tree whenever any object changes, you'll only have to modify the part
that changes. But what I see as the biggest benefit to using mutable
state, is being able multi-thread your program. Running everything on
one thread is soooo 20th century. ;-)

Timothy

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