PS. Incidentally, cljs-1450 has a bug which causes it to emit the
unmunged property name regardless of the filenames used. The relevant
ticket is CLJS-336, fixed in 9824dbd7c8ac658ebc2d5bc9fa6b5b898f17f659
(releases >= 1503).


On 5 March 2013 01:06, Michał Marczyk <michal.marc...@gmail.com> wrote:
> This particular problem goes away if you use ClojureScript release
> 1586 *and* rename the directory
>
>   src/cljs/aima-clojure
>
> to
>
>   src/cljs/aima_clojure
>
> and the file
>
>   tictactoe-frontend.cljs
>
> to
>
>   tictactoe_frontend.cljs
>
> Maybe we should warn on encountering filenames with dashes, or else
> treat them as equivalent to underscores?
>
> Cheers,
> Michał
>
>
> On 4 March 2013 21:35, Tom Hall <thattommyh...@gmail.com> wrote:
>> Hello,
>>
>> I have just been stuck for ages trying to figure out what was going on
>> in my first clojurescript application and think I have found a bug.
>>
>> I took some working game playing code for a simple tictactoe example
>> and found that I got incorrectly names JS outputted
>>
>> I have created a project with as little clutter as possible.
>>
>> The cljs I am runing is at
>> https://github.com/thattommyhall/cljs-bug/blob/master/src/cljs/aima-clojure/games/tictactoe-frontend.cljs
>> and the commit that fixes it is
>> https://github.com/thattommyhall/cljs-bug/commit/f80cdc4e97f94a6228ecf33d58d489af5de56245
>>
>> It seems to generate
>> game.aima - clojure$game$Game$moves$arity$2
>> (ie a subtraction operator) as you can see in the diff.
>>
>> I worked around it for now by adding an alias (def moves game/moves)
>> outside and calling that rather than calling game/moves inside the
>> function.
>>
>> Pretty sure this is a cljs bug as the clj tests run ok either way.
>>
>>
>> Cheers,
>> Tom
>>
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