On Mar 5, 2013, at 11:24 AM, Tom Hall wrote:

> Thanks Michał, is it easy enough to start using later versions of cljs
> with lein-cljsbuild?

Hi Tom,
you can eventually take a look at https://github.com/magomimmo/modern-cljs to 
see if it can help you in starting with lein-cljsbuild plugin, which solves 
really a lot of trouble in working with cljs.

mimmo

> 
> On 5 March 2013 00:16, Michał Marczyk <michal.marc...@gmail.com> wrote:
>> PS. Incidentally, cljs-1450 has a bug which causes it to emit the
>> unmunged property name regardless of the filenames used. The relevant
>> ticket is CLJS-336, fixed in 9824dbd7c8ac658ebc2d5bc9fa6b5b898f17f659
>> (releases >= 1503).
>> 
>> 
>> On 5 March 2013 01:06, Michał Marczyk <michal.marc...@gmail.com> wrote:
>>> This particular problem goes away if you use ClojureScript release
>>> 1586 *and* rename the directory
>>> 
>>>  src/cljs/aima-clojure
>>> 
>>> to
>>> 
>>>  src/cljs/aima_clojure
>>> 
>>> and the file
>>> 
>>>  tictactoe-frontend.cljs
>>> 
>>> to
>>> 
>>>  tictactoe_frontend.cljs
>>> 
>>> Maybe we should warn on encountering filenames with dashes, or else
>>> treat them as equivalent to underscores?
>>> 
>>> Cheers,
>>> Michał
>>> 
>>> 
>>> On 4 March 2013 21:35, Tom Hall <thattommyh...@gmail.com> wrote:
>>>> Hello,
>>>> 
>>>> I have just been stuck for ages trying to figure out what was going on
>>>> in my first clojurescript application and think I have found a bug.
>>>> 
>>>> I took some working game playing code for a simple tictactoe example
>>>> and found that I got incorrectly names JS outputted
>>>> 
>>>> I have created a project with as little clutter as possible.
>>>> 
>>>> The cljs I am runing is at
>>>> https://github.com/thattommyhall/cljs-bug/blob/master/src/cljs/aima-clojure/games/tictactoe-frontend.cljs
>>>> and the commit that fixes it is
>>>> https://github.com/thattommyhall/cljs-bug/commit/f80cdc4e97f94a6228ecf33d58d489af5de56245
>>>> 
>>>> It seems to generate
>>>> game.aima - clojure$game$Game$moves$arity$2
>>>> (ie a subtraction operator) as you can see in the diff.
>>>> 
>>>> I worked around it for now by adding an alias (def moves game/moves)
>>>> outside and calling that rather than calling game/moves inside the
>>>> function.
>>>> 
>>>> Pretty sure this is a cljs bug as the clj tests run ok either way.
>>>> 
>>>> 
>>>> Cheers,
>>>> Tom
>>>> 
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