Lately, I've been working on games with Clojure and LibGDX.  However, many 
of the advantages of interactive development are not present, because 
LibGDX apps are built around Java development, and don't work well if you 
try to run multiple apps within a single program (i.e. from the REPL).

Penumbra has this ability, but doesn't seem to be portable to other 
platforms (i.e. Android, HTML5), and doesn't have built-in Box2D support 
(although it can be added).  If anyone has worked with one or both of these 
systems, can they suggest the pros and cons of using each.  Furthermore, is 
it possible to use both?  (i.e. have apps implemented in either penumbra or 
libgdx, but using the same opengl/box2d code in both)


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