Lately, I've been working on games with Clojure and LibGDX. However, many of the advantages of interactive development are not present, because LibGDX apps are built around Java development, and don't work well if you try to run multiple apps within a single program (i.e. from the REPL).
Penumbra has this ability, but doesn't seem to be portable to other platforms (i.e. Android, HTML5), and doesn't have built-in Box2D support (although it can be added). If anyone has worked with one or both of these systems, can they suggest the pros and cons of using each. Furthermore, is it possible to use both? (i.e. have apps implemented in either penumbra or libgdx, but using the same opengl/box2d code in both) -- -- You received this message because you are subscribed to the Google Groups "Clojure" group. To post to this group, send email to clojure@googlegroups.com Note that posts from new members are moderated - please be patient with your first post. To unsubscribe from this group, send email to clojure+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/clojure?hl=en --- You received this message because you are subscribed to the Google Groups "Clojure" group. To unsubscribe from this group and stop receiving emails from it, send an email to clojure+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.