>> I understand, but this library is all about state because it is about
modelling long-lived entities over time as an unpredictable stream of
events act on the model.

No reason why that can't be handled as a graph of nodes + a single atom.
That's how you would model this in something like Loom (
https://github.com/aysylu/loom), and how I model all my dataflow graphs.
Start creating recursive self-referencing data structures you're in for a
world of hurt.

On Thu, Mar 31, 2016 at 10:27 AM, Kenneth Tilton <k...@tiltontec.com> wrote:

>
>
> On Thu, Mar 31, 2016 at 11:56 AM, Timothy Baldridge <tbaldri...@gmail.com>
> wrote:
>
>> But we should mention that recursive data structures that contain refs
>> are a bit of a code-smell. Your structures are no longer immutable if they
>> contain refs which are mutable containers for immutable data. Something to
>> think about.
>>
>
> I understand, but this library is all about state because it is about
> modelling long-lived entities over time as an unpredictable stream of
> events act on the model.
>
> One good use case was a virtual RoboCup soccer team fed sensory data every
> 100ms and responding with actions such as turning, moving, and kicking.
>
> So we have a long-lived soccer player instance who observes the world,
> forms a strategy consisting of so many tactics and emits actions based on
> the current tactic. New information comes in and the tactic itself has a
> condition that says when it has succeeded or should be abandoned. etc etc.
>
> This is modeled with a player instance (or "model") and slots for strategy
> etc, each of which is a ruled cell working off the sensory data. These
> Cells depend on each other and notify their dependents when they change.
> Here comes the cycle: a Cell knows the model and slot-name it is mediating,
> so it is self sufficient: if someone tells me to recompute, I can do so
> without also being told the instance. I can then also invoke any observers,
> which are dispatched by slot name.
>
> Well, this much I can change: when someone asks for my value I just need
> to record two pieces of information, the model and slot-name.
>
> Of course my next problem is that no model is an island: they exist in
> trees where each node knows its parent (whassat? a DAG?). Hello cycle.
> Well, I guess just recording the model did that. Anyway, the solution that
> springs to mind is keeping one big dictionary keyed off a serial integer.
>
> Thank god for 64-bits. :)
>
> Thx, kt
>
>
>
>
>
>
>> On Thu, Mar 31, 2016 at 9:53 AM, James Reeves <ja...@booleanknot.com>
>> wrote:
>>
>>> On 31 March 2016 at 16:39, hiskennyness <kentil...@gmail.com> wrote:
>>>
>>>> In porting my modelling library Cells to Clojure I managed to get a
>>>> stack overflow when the printer tried to print a recursive data structure*
>>>> I have used in the Common Lisp version.
>>>>
>>>> * Basically, a ref holds a map in which some values are maps in which
>>>> some values are the ref.
>>>>
>>>> In Lisp we have *print-depth* as well as *print-length* to deal with
>>>> just this case.
>>>>
>>>> Is there some way I can deal with this, or are recursive data
>>>> structures not really supported by Clojure?
>>>>
>>>
>>> The same variables exist in Clojure: *print-level* and *print-length*
>>> respectively.
>>>
>>> - James
>>>
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>>
>>
>>
>> --
>> “One of the main causes of the fall of the Roman Empire was that–lacking
>> zero–they had no way to indicate successful termination of their C
>> programs.”
>> (Robert Firth)
>>
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>
>
> --
> Kenneth Tilton
> Founder/Developer
> TiltonTec
> 54 Isle of Venice Dr
> Fort Lauderdale, FL 33301
>
> k...@tiltontec.com
> http://tiltontec.com
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>
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>
> "In a class by itself." *-Macworld*
>
>
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-- 
“One of the main causes of the fall of the Roman Empire was that–lacking
zero–they had no way to indicate successful termination of their C
programs.”
(Robert Firth)

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