On Thu, Mar 31, 2016 at 1:02 PM, Timothy Baldridge <tbaldri...@gmail.com>
wrote:

> >> I understand, but this library is all about state because it is about
> modelling long-lived entities over time as an unpredictable stream of
> events act on the model.
>
> No reason why that can't be handled as a graph of nodes + a single atom.
> That's how you would model this in something like Loom (
> https://github.com/aysylu/loom), and how I model all my dataflow graphs.
> Start creating recursive self-referencing data structures you're in for a
> world of hurt.
>

<g>

I think a part of me is game for seeing if I can support concurrent updates
to a cell-based universe, eg, have all eleven players update in parallel,
with Clojure STM resolving conflicting updates. But thanks for the
suggestion -- I have seen more than one reference to "everything in a
single atom".

I have to say, porting a hairy library like this is a great way to get up
to speed on a new language. Jellz may not go anywhere, but methinks I'll be
comfortable with Clojure by the time I am done.

Thanks for the input.

Cheers, Kenneth

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