Hi folks,

my problem: i need to apply two independent animations to an actor:
1. turn around the z-axis infinitely within a given interval
2. ADDITIONALLY turn around the y-axis infinitely with a different speed, 
different mode ... at the same time

this works using the deprecated clutter.behaviour stuff, but i'd like to use 
implicit animations instead.
i tried:
actor.animatev(mode1, axis1, duration1, ...)
actor.animatev(mode2, axis2, duration2, ...)

this doesn't bring the expected result, it seems like the two animations are 
getting mixed up, sharing one timeline and one animation mode, as the two 
movements happen in sync.
furthermore, i need to be able to add the y-axis-rotation some time after the 
z-axis-rotation, e.g. when the user clicks the actor.
but doing this using the second line of the code above will actually reset the 
current animation to the starting point and then start the "mixed" animation.

is there a solution for this problem? apart of using behaviours?

thanks for your support,
moritz

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