On 2012-05-11 at 20:48, Moritz Renftle wrote: > actually i missed to call: > > transition.set_remove_on_completed(False) > > which does what i need (in conjunction with set_repeat_count(-1) of > course) !
this should not be needed, unless when using 1.10.0 - removal on completion takes repeats into account. the bug has been fixed in 1.10.2. strictly speaking, it does not hurt: if you're continuously repeating then the animation will be automatically reaped when destroying the actor; but if you want to stop the animation by setting repeat-count to 0, you'll have to set remove_on_completed() back to True before changing the repeat count, to avoid leaking the transition. ciao, Emmanuele. -- Emmanuele Bassi, Intel Open Source Technology Center _______________________________________________ clutter-app-devel-list mailing list clutter-app-devel-list@clutter-project.org http://lists.clutter-project.org/listinfo/clutter-app-devel-list