On 2012-05-11 at 20:48, Moritz Renftle wrote:
> actually i missed to call:
> 
> transition.set_remove_on_completed(False)
> 
> which does what i need (in conjunction with set_repeat_count(-1) of
> course) !

this should not be needed, unless when using 1.10.0 - removal on
completion takes repeats into account. the bug has been fixed in 1.10.2.
strictly speaking, it does not hurt: if you're continuously repeating
then the animation will be automatically reaped when destroying the
actor; but if you want to stop the animation by setting repeat-count to
0, you'll have to set remove_on_completed() back to True before changing
the repeat count, to avoid leaking the transition.

ciao,
 Emmanuele.

-- 
Emmanuele Bassi,
Intel Open Source Technology Center
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